The Basics
Preserve Medi Packs - While the game does a good job of keeping you loaded with medi packs, it's a good idea to use as few as possible on the earlier levels, as the second half of the game is much more difficult.
Look For Higher Ground - Lara's pistols have the great feature of unlimited ammo. Use this to your advantage. When facing weaker enemies look for higher ground, or a good
hiding place to blast away from a distance using your pistols. Not only will this save ammo, but your lifebar as well.
Explore Everywhere - There are numerous items hidden throughout this game including medi packs, ammo, and the elusive Dragons. There are three Dragons to find on each level. Finding them will reward you with extra ammo.
Move All Blocks - Whenever you see a block that looks like it can be moved, move it. And remember that they can be moved in more than one direction so experiment.
Check Every Kill For Goodies - Most of the items you will find in this game are found on the enemies that you kill along the way.
Lara's Dive Roll - Use Lara's patented dive roll not only while you're on the ground, but try it in the air and in the water as well. In some of the later levels, using Lara's roll while in mid air is the only way to survive.
Save Early And Often - Whenever you are going to try something new or attempt a jump that you're not quite sure you can make, Save. It will save time in the end.
Lure - Fighting underwater isn't that cool, and it's hard to evade enemies, so lure the divers
out into the open then blast them from on land. It's fun!
The Great Wall |
Venice |
Bartoli's Hideout |
Opera House |
Offshore Rig |
Diving Area |
40 Fathoms |
Wreck of the Maria Doria |
Living Quarters |
The Deck |
Tibetan Foothills |
Barkhang Monastery |
Catacombs of the Talion |
Ice Palace |
Temple of Xian |
Floating Islands |
Dragons's Lair |
Home Sweet Home |
The Great Wall
The game opens up in a cavern. Head for the water at the far right-hand corner of the cavern and pull yourself up onto the ledge. From here, blast the tiger then follow the path that leads you up to the top of the cavern (along the way you'll find the STONE DRAGON on the cliff). Enter the room at the top and fall into the grate. Use the running long jump to reach the switch in the corner, then head outside and blast the vultures. Dive down into the water below and you will find the Guard House Key. Exit the water and head back up the cliff. Use the key to open the door. Enter the Guard House with guns drawn and blast the spiders that appear. Head up the ladder to grab the Rusty Key, and then use it to open the door into the next chamber. Blast the spiders, pull the block back, and then slide down. On the left side wall there is a small ledge that you must use to cross the water and avoid the shooting spikes. Once on the other side, Save before you head down the hall.
The next section is action-packed. You must run across the falling floor, take a right to avoid the tumbling boulders, slide down the ramp, jump the spikes, grab the ammo (optional), and climb the ledge to avoid the compacting walls. Now Save.
After a short breather, head down the hall. Be sure to run across the
fragile floor, jump the swinging blades, grab the JADE DRAGON, run down the hall (making sure to stick to the right side), slide down the chute, and then fall through the collapsing floor behind you and to your left. Save. Grab the medi pack and then avoid the huge blades. Pretend to take the zip line, and then blast away the spiders. This next section is optional but very cool. To the right of the zip line there is a small block that you can land on. Fall down to it, then hang from the ledge and shimmy to the right and up. Go down this
passage then head down the almost endless ladder. At the bottom you'll encounter a pair of T-Rex. Blast them and grab the GOLD DRAGON. Head back up and take the zip line to the exit.
Draw your guns and get ready for action as you head down the alley. To get the guy on the Balcony it's best to just get out in full view and have a blast fest. You'll win. (To defeat the guy with the bat we like to use the fire and backflip technique.) After you beat him dive into the water and go under the large double doors. In this room there is a boat, a button, and a keyhole. Push the button and leave the rest for later. Enter the Guard House and go through the series of buttons and trapdoors that lead you to the roof. Blast through the window and then head out the other window onto the awning and over to the balcony. Grab the Boathouse Key and head to the hallway. Go down the hall, kill the dog and then flip the switch that opens the door at the far end of the area. Blast the only window left on this floor, and jump to the awning on the other side. Work along the awnings and enter the door you just opened with the last switch. Flip the switch in here and you'll open the water passage to the Catacombs. Dive back into the water and head back into the Boathouse. Open the Boathouse doors, hop in the boat, and cruise into the Catacombs.
Just as you pass the gate in the Catacombs, there is a ledge to right. Jump out of the boat onto the ledge and grab the STONE DRAGON. Hop back in the boat and cruise down the passage. After you shoot off the waterfall, jump into the water and you'll see the GOLD DRAGON on the bottom. Continue down the passage and you will come to the Catacombs. To the left as you enter there is a window. Blast through it and then kill the guy inside. But before you flip the switch, pull your boat into the lock just to the right of the ladder. Now pull the switch and then head up the ladder. Viola! You have successfully used the lock! Now jump in the water, flip the switch, and take the boat into the canals of Venice.
Go to the left first and climb onto the dock next to the pole. Use the awning to get up to the bridge above the Gondolas. Kill the dudes and you'll get the Steel Key that opens the door to the right of the bridge. Open the door and go down to the lower level and flip the switch. It will open the first metal gate.
Head back and take the passage to the right from the lock. Kill the dude on the dock and then take the far right path (the one without laundry). On the other side of the Gondolas there is a dude you must kill and a switch. This switch opens up a door on the far side. Take the alley just to the right of the Gondolas to reach this newly opened door. Inside this door, you will find the Iron Key. Climb up and use the switch to exit. Head back to the lock again and take the left passage to where the second boat is located. We like to kill the baddie from the dock by the Gondolas. Use the Iron Key to enter the door and then flip the switch inside to open the second metal gate.
Now take one of the two boats and ram it into the floating mines. Make sure you jump out before the boat makes contact. Hop in the remaining boat and head through the metal gates. Take a right and then a left below the Laundry. Keep heading down the
passage until you come to an area with a ramp up to a skyway. Walk up the ramp and blast away the window to grab the JADE DRAGON. Head down the ramp and then enter the enclosed water area that's straight ahead. Swim into this area and kill the dude. Now take the boat inside the area and aim it at the ramp in front of the switch. Flip the switch, hop in the boat, gun it (the X button), launch off the ramp, head up the big ramp that leads to the skyway and blast through the windows (very James Bond). Now follow the metal gate passage and then take a right towards the area where the mines used to be and exit, all before the clock strikes twelve.
Drive up to the big double wooden doors and park. Head down the dock towards the left side of the house. Kill the enemies and flip the switch to open the door to the hideout. Enter the hideout and blast the guy on the balcony, then the guy below. Blast the windows at the far end. Wait for the two dogs to come out and waste 'em. Inside that room you'll find some goodies. Next, head down the hall with the statues (be careful to avoid their blades). Flip the switch on the wall to open a passage on the right side of the house. Head back to the main hall of the house, and use the brown blocks to get up to the balcony. Note that on the second floor one of the blocks can and should be moved. This will enable you to jump to the balcony where the enemy was located earlier. Rock climb on the exposed wall to reach the window in the corner. Jump out to the awning and hang. Shimmy all the way to the left and then pull yourself up. Once you are standing, push back and jump and you will land on the balcony. Proceed to the second awning, but don't worry, you won't slide, so simply jump into the doorway. Head up the stairs, killing whatever gets in your way, but before you head out the window, flip the hidden switch just to the left as you enter the room. This opens the door to the STONE DRAGON. Now head out the window, kill the guy on the balcony, and then go through the next window. Guys will come at you from in-front and in-back so be ready when you enter this room. Now push the block in at the back of the Chimney twice. It will reveal the passage to the next area. To avoid the blades jump straight into the water. We advise you to Save before attempting the flame switch section.
Before you conquer the Chandelier Room, jump out the window and into the water. Head around the corner and you will come to a series of rooms underwater. In here you will find the GOLD DRAGON. Now head back up to the Chandelier Room. Go up to the second chandelier and then jump to the ledge on the right. Flip the switch to open the painting. Continue up the chandeliers and across the beam to the topmost switch. It will change the height of the chandeliers. Go down the lowest chandelier and use it to jump to the Library Key. Jump back up to the topmost chandelier and jump over to the ledge holding the final switch. This opens up the chimney chute that is accessible from the outside. Go out the window, then fall into the backside of the chimney.
Use the key to enter the Library. First, head into the open room and use the shelves to climb into the upper chamber. Flip the switch and it will open a door in the Main Hall. Head up the bookcases in that room and out the top window. Walk out on the awning and you will slide. At the edge, jump out to land on the far platform. Then, use the roof to make it into the next area. Inside the house you'll get the Detonator Key. Take the door back into the library, and then flip the switch on the wall to enter the final room. As you enter the water area, there's a platform to the left that will get you to the Detonator. Before you ignite the Detonator, take the brick walkway (above the door that you used to enter the area) to the house to find the JADE DRAGON. Now go to the Detonator. Ignite it, climb the debris to the roof, and you're home free.
Enter and go to the right. After you get on the first cliff, jump out over the roof, and turn to face the wall so that when you slide down you grab the ledge. Shimmy over to the left. Stop on the ledge and kill the enemy. Dive into the water, at the far side take the ladder up. On your way up there is a switch you must flip. Flip it, and head back to the beginning of the level. Jump to where the trapdoor opened and grab the Ornate Key. Now, go right back to the beginning once again. Head right (just like you did at the start of the level), jump on the roof above the window (making sure to turn so you can grab), drop down a level, break the glass, walk to the back of the room, Save, and carefully jump over the broken shards. Climb up the ladder, use the Ornate Key, go through the door and up the ladder. When you get to the top, Save. To get across the scaffolding, the second set of squares from the right is the easiest spot to begin from. Get to it! Once across, head over to the roof of the building. First clear the area of enemies. To lure them in, drop and hang from your vantage point (don't fall). Pull yourself back up and they'll all come a runnin'. Tan their hides! Next, jump up to the swinging block (timing your jump so it doesn't knock you off), fall into the hole, use your pistols to shed light on the area (a poor man's flare), push the button, go back out to the dome, kill the two guys and enter into the trap door.
Once you're in the Stage Manager's Box, hit the switch on the left to open the gate. Go down and push the button to close the gate again. As soon as you walk down, a boulder comes, so hop up and get out of the way. Now, go back up the gate and into the upper balcony of the Opera House. Drop down, kill the guy to the left and then the right. (Caution: Beware of the hanging sandbag.) Drop down the hole to the right of the stage. Dispose of the enemies and get down to the ground floor. As you cross the Main Hall, don't jump in the water, keep running forward as the boulders roll out. Now, climb back up to the third tier (using the series of platforms to the left of the stage), kill the enemy, find the passage leading downward, jump across this shaft to the other side, and head to the Bathroom. Flip the switch In the Bathroom and head through the door. Slide down and jump to avoid the fans. You will find the Ornate Key. Now, climb up, turn around, do a sideflip so you can slide down and do a forward jump into the vent. Inside the vent, jump over the downward slope, turn sideways, and do slideflips to make it over the fans. Above the second fan is the JADE DRAGON, but there's a fan behind it, so be careful. Next, pull the switch that's behind the block and you're back in the Bathroom. Drag the block into the Bathroom. Then put the block from the level above on top of it to create your exit. Head back into the Main Area and down to the first floor. Jump across the water to the stage, watch out for the sandbags, go to the room on the left, flip the switch, and head through the upper gate to the right. Now, line yourself up flush with the drawbridge, then jump over to the ledge, shimmy across to the left, pull the switch, drop the drawbridge, and then cross it. Work your way up and across, head past the swinging sandbags (the first one you can time, the second one you can simply avoid). Here there is a switch that drops a sandbag onto the stage and opens a trapdoor. Enter it.
After falling into the water, head into the Back Room first, grab the STONE DRAGON and throw the switch (it opens the exit). Now, explore both rooms, grab the Relay Box and head up the ladder. You're on the second level of the balcony. Head up to the third level and go down the hallway at the right-hand corner and find the Elevator Relay housing. Use the Switch to start the elevator but don't get on. Let it descend, fall on top and climb the ladder back up the shaft. To get the GOLD DRAGON, jump to the small alcove, and then walk slowly out amongst the glass. Also, there is a switch in the darkness. Throw it. Around the corner you'll find the Uzis in the second alcove! Make your way back to the elevator and this time ride it down. Save, because there's a host of bad guys at the bottom of the elevator. Send the elevator up and jump into the water below it. In here, you get the all-important Circuit Board. Find the switch, and head up the ledges. Now you're on the second tier of the Main Hall. Proceed to the keyhole and use the Ornate Key. Head into the open passage. Push the button to move the gate. Head into the Stage Manager's Box, put in the Circuit Board, flip the switch on the right and the curtain will open. Head backstage. There are tons of enemies here so be prepared. Once you're inside, experiment to find the movable block that reveals a switch. That switch closes the curtain. Now climb to the top of the boxes (by the light) and proceed through the exit. You're now at stage right (where you haven't been able to get to). Jump over the pit and flip the switch to open the door. Time your next jump to miss the swinging sandbag (line-up all the way to the right and start your running jump when the sandbag is all the way to the right). Arm yourself with Uzis because a shotgun-wielding boss is just on the other side. To beat him, just run down the corridors between the boxes and pump him full of lead. Now, climb up to the top of the boxes, avoid all the swinging boxes (you shouldn't have to come near them), flip the switch, and head out to the plane.
The first order of business is to move the blocks in order to clear a path to a button in the back. Flip the switch and move quickly to the open door (it's timed). The alarm goes off, head through the only exit, run past the guys, use Lara's roll to break through the glass, fall off the platform, and hit the switch below that opens the underbelly of the Airplane. Jump into the water and enter the Airplane. Push the button to stop the motor. Head back out of the Airplane, run by the guys again, and yes, roll through the glass again. Now you'll be out in the Hangar, and you'll need to do a running jump onto the wings. Once there, fall through the hatch to get into the plane. Hola Pistoles! Just be sure to equip them. Now go kill the guys you've been running from. Grab the Yellow Pass Card from the loser you just toasted, make your way down the hall, and use it in the obvious place. While you're here, be sure to hit the button that turns off that infernal alarm.
Now you can go in two different directions. Head right. As soon as you open the hatch, watch your back. Open another hatch (after an open door closes on you). Collect the items and make sure you find the harpoons. As you enter the Bunk Area, the second top bunk on the right contains the Automatic Pistols. The third bunk holds the Harpoon Gun. Now go back to the first top bunk on the left and hit the button. This button is timed, so hightail it back to the third top bunk on the right and enter the hatch. Slide down the slope backward and hold X. Arrange the blocks into a ledge so you can jump the flames and head up the ladder. The bad guy in the hallway has the Red Pass Card. Take the ladder up in the middle of the hallway to get the STONE DRAGON. Fall into the water and pull the lever. Make sure you get more air before you head down the passage. It leads to the JADE DRAGON. Exit the water and you're back in the Hangar.
Now go left at the alarm shut-off button, and be sure to draw your guns. Before you head up the incline, trigger the rolling barrels and jump out of the way. Use the Red Pass Card. You must move the block on the grating to the left out to the end of the little platform. Hop up there and proceed down the passage. In the Control Room, pull the switch and you'll see that the water has moved from one tank to another. Head back out, go across the water, and jump over the pipes that are opposite the control room. There is a switch behind here that opens a trapdoor in the Control Room. Head down through that trapdoor into the interior of the Rig.
There are two scuba divers in the water. Instead of jumping in, just walk around with your guns drawn, and when Lara senses them, blast away. Now, work your way around the inside of the Rig to get the Green Pass Card. After you get the Green Pass Card, dive into the water, and on one of the pillars is the GOLD DRAGON. Now, find the pillar that's adjacent to a ladder. Take the ladder up. Hey, you've been here before. Move towards where you found the Green Pass Card and you'll find an exit along the top. You'll find yourself back at the Control Room. Use the Green Pass Card, flip the switch to move the water back into the other holding bay, jump into that bay, follow the passage, and it's level over.
First, use a running jump to get over onto the ladder. Push the button to stop the propeller and now dive into the water. Pull the switch underneath the water to open the door. Head down the passage, dispose of the enemies, and then use a well-timed standing jump to reach the central platform. Avoid the swinging hook, jump to the other platform, and cross to the other side. Then, before you slide down the large incline, Save. In order to survive the slide, line yourself up in the middle, slide backwards holding X, and you'll find the STONE DRAGON. Climb out of the Stone Dragon hiding spot, slide down, and jump at the very end. Once across the acid, head up the long, long ladder. In the next room, look down in the hole. Line yourself up so that you'll hit the slide backwards. Make sure you hold X after you fall. Drop down one level, kill the baddie, and use a running jump through the hole in the railing to reach an alcove that holds the Blue Pass Card. Take the only exit and head back up the long, long ladder. This time, don't jump for the alcove where the Blue Pass Card was. Instead, use the Blue Pass Card to open the door.
This next part is tough. Dogs are everywhere and there's a guy with a flame-thrower, so we recommend using a powerful weapon. After the fire fight, head into the hatch at the opposite side of where you entered. At the bottom of the passage, jump into the water, and prepare to fight a scuba diver. Once you kill him, grab a full load of air, Save, and head through the passage in the corner. Pull both switches and you should have just enough air to make it back out. Now, exit the water, and head back out to where you came from, go to the left, and open the first hatch you see. Climb the stairs, dispose of the baddies, watch the helicopter fly away (it's cool), and you'll find the Aviation Center. Pull the switch first, then hit the button. This must be done quickly and as you move down the passage, watch out for the trapdoor. Grab the Machine Chip and head back before the flames turn on. Now, hit the switch again, run back down the corridor, and fall into the trap door. Grab the M16 Assault Rifle and get out of there. With Machine Chip in hand, head back to the room with the water. Move the block and use the Machine Chip to open the door. As you enter the room, you'll notice an odd-looking computer panel. Open it, push the button, and the grate in the bottom of the pool opens up. Behold the JADE DRAGON. Also, be sure to grab the harpoons from the deck.
Now, jump into the water and avoid the harpoon guys (swerve back and forth as they chase you). Hop out of the water and you'll be able to use your guns on them. Swim through the underwater tunnel, surface in the other pool, get out and flip the switch. Head back to the room where you found the Jade Dragon. Now you have access to a new Control Center. Flip the switch in this Control Center to move the platform below the crane. Use the platform to cross the water, but be sure to avoid the Pipe Saw. Behind the boxes in the corner is a button that triggers a change in the Helicopter Room.
Be careful on your way back to the Helicopter Room. Once you get there, you'll notice it's changed. Fall into the center and proceed through the passage. Arm yourself with a good weapon and fall down into a new room. Blast away and avoid the flame-throwers. Through skill (and a little bit of luck) you'll defeat the flame-throwers. Grab the Machine Chip off of one of the deceased. Now, exit out any of the four doors and head back to the Pipe Saw. Insert the Machine Chip behind the Pipe Saw to turn it off. Now you can grab the Red Pass Card. Go back to the center square (where you got the second Machine Chip) and use the Red Pass Card. Proceed through the door. Keep traveling and soon you'll hear voices. It's your old foes from the plane! Take 'em down. Then, before you talk to the monk, be sure to head into the open door where you'll collect the GOLD DRAGON. Now talk to the monk and you'll be treated to a cool FMV scene.
First, equip your harpoon and follow the trail of garbage. Enter into the passageway next to the anchor. Be sure to grab air at the first opportunity and then continue to what appears to be a dead end. Look for the switch in the corner of the room that opens a trapdoor. Swim through the trapdoor and keep moving until you can hop up out of the water into a corridor. Throw the switch and you'll notice the water is now gone. Move back out to the now waterless room and jump the blocks to the hole in the wall. The room below has a false floor in the middle, so be careful. Drop into the room and kill the baddie. Move around the perimeter to collect the STONE DRAGON. Now, face the false floor from the way you came in and run onto the right-hand side of it. Dispose of the two enemies and jump to the passage in the upper corner. Once inside, flip the switch just around the corner. It's timed, so run all the way down the corridor. Take a left, jump up through the open door and into the water. After you retrieve the JADE DRAGON, exit out and head back towards the switch. To your left is a corridor that contains a ladder. Head up and pull the switch. After you throw the switch, head back down the ladder and continue on. Take a right. This leads to another switch that will turn off half of the fires. This task is timed, so move quickly. The switch within the flames opens a door. Move out of the flame area and turn right, follow the wall, and you'll find the opened door. Inside here is a switch that turns off the back burners. Flip that switch then run back to the switch that turns off the front burners. After both of these are thrown move quickly across the extinguished flames and open the door. Now Save.
Jump into the water and tackle the easy switch puzzle. Just move quickly and soon you'll have the GOLD DRAGON. Exit the water all the way up top and drop down into the First Red Sand Room. Find the hole and head into the Second Red Sand Room. Now, locate the block and pull it backwards to access a small alcove with a switch. Throw the switch to dump the sand. Head to the First Red Sand Room, into the alcove, and throw the switch. This opens a door in the Long Chamber. Now, go back into the Second Red Sand Room and just to your right is a new opening that leads to the Third Red Sand Room. Climb this hill of sand and flip the switch. Head back to the Second Red Sand Room, into the long corridor, and you'll notice it's now filled with water. Make sure you snipe the harpoon guy before you jump in.
Now, head down through the water and into the passageway. Be sure to beef up your health because there are two really mean enemies at the end. After you take them down, flip the switch to open the door and exit the level.
Follow the passage around until you resurface. When you surface, grab the medi pack 'cause you're gonna need it. Now, slide down. Note: You will fall a long way and take some damage, but make sure your guns are drawn because an enemy awaits you at the bottom. After you kill him, exit the room. As you enter the next room, there's patio furniture to your left. Get behind it and hop up through the ceiling to find the STONE DRAGON. Head back out to the Patio Furniture Room and move the blocks at the far end. To do this correctly, take the three blocks on the right and move them into the corridor on the left. This gets them out of the way. After you clear both passages, head into the blue corridor and be prepared for a group of baddies. When you enter into the large blue room, in the far right corner the floor is raised enough to allow you to jump up to the balcony. Now, hang off the side and shimmy past the middle area to the other side. On this balcony you'll find the first Circuit Breaker. Drop back down to ground level and go to the small alcove filled with glass on the opposite side of the Blue Room. Walk slowly through the glass and you'll see a ledge in the pit. Drop and hang, then drop and hang again and you'll find the Rest Room Key. Head back out to the Patio Furniture Room and go down the corridor you skipped before (where you moved the blocks). This is the Parlor. Use the key to unlock the Rest Room in here.
After you open the Rest Room, press the button and open the doors at the far side of the Parlor. Go push the button and it opens a door in the middle balcony of the Blue Room. Go there. Get ready for lots of puzzles. As you enter the hallway, open the hatch on the far right. Drop down and pull the block underneath the switch. Pull the switch, pull out the block to the right to create a path up. Cruise down the corridor and in the last room is a movable block.
Underneath it is the Rusty Key. To exit, you must move the block underneath the switch so you can open the door. Now you're back where you started the puzzle sequence, except now you have a key. Head down the hall to your right and use the Rusty Key to open another door.
You're faced with a new set of puzzles. Use a safe drop down to the next room and move the block on the floor so that you can then pull the block out of the two spaces. Enter the new corridor and push in the next block you encounter. Now you've reached a set of traps. To conquer these devious traps, simply run across the fragile floor and jump over the rolling barrels. Now, jump up to the ledge from where the barrels came from and more barrels will be unleashed. Immediately do a backflip followed by a flip to the left. Then, go back up and grab the JADE DRAGON at the end of the hallway. Continue down the hall to the Ship Room. Fall into the hole and onto the ship. Jump into the water, pull the switch, and head to the now open door above you. Pull the switch and go through the door to the right. As soon as you slide down, the trapdoor opens, so you must do back and forward flips off the inclines until the trap door closes again. Now, you can reach the switch. Throw it and head back out to the Ship Room. Take the topmost passage out of this room and head into the Glass-Bottom Room. In this room, push the button on the third level and safely drop down to the second level. Push the button to lower the water in the Ship Room. Now, collect the items from your fallen foes and locate the Circuit Breaker. As soon as you collect the second Circuit Breaker you have to run to the trapdoor. Now head back to the Ship Room. Make sure you have health, then do a hanging drop through the hole in the floor. Open the hatch, head up the incline, and this brings you to the air ducts adjacent to the Parlor. There's only one exit. Take it, it leads you to a button behind the glass double doors. When you push this button, it opens the hatch to the Parlor but it also unleashes a host of baddies. Mow 'em down. Now head back to the Parlor, push the Rest Room Button once again, go back up through the trapdoor, and you'll find the third and final Circuit Breaker. Head back into the Pool Room, dive into the small pool of water in the corner. Swim through the passage. Once you exit the water, take down the enemies, and put your Circuit Breakers in place. Now, pull the block over three spaces and head up into the passage. You'll find a switch up here that lowers a series of platforms. Head across them and you'll come to a deep chasm. Don't bother with the ladder, just drop down into the water below. When you emerge, kill the Barracudas and then swim across to the other side. On the Bridge, open the only hatch. Pull the switch and quickly run to the other side of the room and go inside. Push the block in and pull the switch. This opens a trapdoor. Now you can get outside the Ship. Jump into the water, and continue going straight until you hit a wall. When you hit the wall look up and you'll see an opening. Hello GOLD DRAGON. Jump back into the water and look for the weeds just outside the Bridge window. Grab the Cabin Key.
Now, head back into the Ship and locate the Cabin Room (it's just behind the Bridge). Use the key to open the door. Inside here is another switch. It opens a trapdoor on the Bridge. This enables you to move the block and access another switch. Once you throw the switch, it opens a trapdoor in the Cabin. Now you're in another Glass-Bottom Room. As you enter, go to the right and fall through the gap in the floor. Once you're safely on level 2,
dispose of the divers. Jump into the water, check out the Moray eels and exit the level.
The level begins underwater. Just to your left is a switch. Use it to open the trapdoors and return to the Ship. Follow the passage and you'll be in the Engine Room. In the opposite corner from where you entered there is a passage. Follow it down, dispose of the enemies, and avoid the barrels. Go to the top of the ramp and use a running jump to reach the hand-hold above the fires. Shimmy across, then hit the switch to turn off the fires. Head up from here into the room with the hole in the floor. Throw the switch to move the Pistons of the Giant Engine. Drop down the hole and then head across the Pistons into the far passage (for the STONE DRAGON, jump to the right from the last Piston platform). Now, go down the corridor until you find a box. Push the first box in three spaces. Go around the corner and push the other box in one space. Fall into the newly discovered hole and you'll be back in a familiar room (with the hole in the middle of it). Flip the switch again. Then go back up the way you came (where you moved the boxes) and jump across the newly arranged Piston platforms. On the last Piston platform, perform a running jump to your right. Flip the switch. This fills the Flame Room (see above) with water. Head back there and enter the water. There's a switch on the wall that you couldn't reach before. Pull it and enter the newly opened door. Find the underwater switch, pull it, and watch out for the eel! Now, head up through the trapdoor that just opened and you'll reach the Gear Room. Throw the switch to open a door. Go through and you'll find two switches on the wall that activate two flaps on the opposite wall. Face the switches and throw the one on the right first, then the one on the left. Turn around and do a running long jump to reach the flaps. Shimmy across and flip the switch. Now, head back to the Gear Room, enter, turn left, and head for the corner (where the trapdoor fell). Flip off the angled blocks to reach the second tier. Follow the path around the room, then down a corridor. At the first split go right. This leads to the GOLD DRAGON. To retrieve it, look up above the pit with the glass shards. It's dark, but there's a hidden passage up there. Do a standing jump across the pit to reach it. After this, head back to the corridor and take the other path. Slide down and jump off of the crumbling wood. Now, you'll see another section of weak wood under the water. Stand on it and then follow the underwater passage to the JADE DRAGON. Head back out to the passage and wade across the water. In the next room, you have to get past the broken floor between the two angled columns. Then, jump onto the big incline and jump again to reach the handledge. Shimmy across, move up the tilted floor, and you'll find yourself in the lovely Victorian Room. Continue on until you come to a movable block just past a balcony rail. You can push the block to get down to the lower level, but don't do it. Instead, pull it, then jump over the handrailing to the lower level. Now, head down into the pit to your left, and you'll find the Theatre Key underneath a movable block. Now, go to the passageway (created by the block pulled rather than pushed) and it allows you to enter the Theatre. Use the Theatre Key. Jump into the luxury box and flip the switch to open the stage curtain. Behind the curtain, pull the block so that you can reach the higher ground. Light a flare and continue moving along until you find a button. Now, go back to where you found the Theatre Key (be on the lookout for enemies). It's now filled with water. Cross the water to exit the level.
As soon as you enter the level there are enemies to the right. Kill them, then jump through the window and into the water. On the cliffs surrounding the pool you'll find the Stern Key. Hop back in the water and follow the passage that leads out to a large open cavern. Proceed to the right and you'll find a movable block area. To solve the block puzzle, move the bottom block over so that the upper block can be pushed to the right. Then, move the other two blocks back to the left and you'll reach the Stern Door. Once you're in the Stern, dive into the water and pull the switch. As you exit the Stern take a right. In the alcove closest to the Stern is a trapdoor. Step onto it, fall through, and you'll find a switch. Pull it and head back into the Stern. At the bottom of the now empty Stern you can pull the block out and it leads to a cavern at the ship's bow. At the bottom of the big pool is the STONE DRAGON. Then, go to the far left corner of the water (from where you entered). Here, there's a passageway that leads to a path. Follow it and hang right until you find a hole that drops down to the Raft (don't take the path that leads upward just yet). You must have a full health bar in order to survive the drop. You'll find the Cabin Key on the Raft. Now, head back to the passageway again, but this time, before you reach the hole, head left and begin climbing up. Now you're on top of the ship. Dispose of the bad guys and locate a pool of water one level below. Jump into the pool. Inside there is a loose tile that leads to the GOLD DRAGON. Note: Each time you drop down a level, be sure to move the box so that you can back up (it might be a good idea to do this first). Now fall down to the level below the pool on the Stern side. Jump out to the platform. It's far, but you can make it. Continue to the next platform and turn to the right. Make a running jump and you'll get the JADE DRAGON. Now you must head all the way back around to the top of the ship again and get back down to where you jumped for the Jade Dragon. This time, however, make the jump to the underbelly of the ship. Once on top, find the propeller. Look over the side and you'll discover a crack that you can hang from and shimmy across. Make your way over to the cave. Once inside the cave, start working your way up and you'll find yourself on a shelf overlooking the deck. Make a running jump across to the roof. Now, jump to the other roof and you'll find a trapdoor. Fall down it. There's a movable block that reveals a switch. Throw the switch, move outside to the now open door on the top deck, and use the Cabin Key. Enter into the door and you'll come upon a fragile floor. Line yourself up to face the floor and move all the way to the right. Run across, push the button, and then run back on the left set of the fragile tiles. Now, the last door on the top deck is open. Head for it. Once you go through this last door, head up the stairs and through the cave. Soon, you'll come to a room with a very large hole in the center. Fall through the hole and collect the Storage Key. Now, head all the way down to the Storage Shed on the ground level near the Stern Door. Use the Storage key, grab the Seraph and you're off to the...
As you begin the level, follow the path and as soon as you drop down for the first time two boulders will come rolling at you. We found it easiest to just jump between them and take the damage. As soon as you clear them, hide in the alcove on the side of the path and let the second set roll by. Next, jump right through the ice sheet and you'll begin sliding. Be sure to jump before you reach the end and then grab the ledge. Continue your progress and when you get to the chasm, turn around, drop down two levels and enter the little cave. When you find a small pool of water, first fall into the water and climb up the left-hand side of the face. Stand still as you come up because you'll trigger falling spikes. Follow the path and it will take you to the other side of the chasm and a pool of water. Be careful when you're in the pool because there are falling spikes. You will now find yourself back out at the water. Here, jump onto the left cliff, grab the medi pack, jump back to the previous rock cluster, and then jump on the pieces of ice just above the medi pack and use them to get out to the top of the cliff. You'll quickly find the snowmobile. Don't get on it. Instead, head straight by it and you'll soon find the STONE DRAGON. Now, hop on the snowmobile and take off into the cavern. Run over any bad guys that get in your way and you'll reach the Launch Area. Before you launch your snowmobile off the huge ramp you must enter the passage to the left of the blocks, kill the Siberian tigers, and move the blocks into the passage. Now you can launch your snowmobile into the next cavern. Just punch it off of every jump and you should be all set. When the path splits, follow the right-hand path to the switch. It opens a gate. Now, go back to the split and take the left-hand path. Follow the path along until the jump right after you ride the razor's edge over the chasm. Just before the big jump, dismount, and look for the JADE DRAGON to the right. Now, rev it up and make the big jump and drive into the Snow Cave. Proceed to shimmy across, and drop down to the small cave (you'll see it below you). This cave holds the Drawbridge Key. After you get the key, jump down into the tunnel and follow the passage. It will lead you back out to a switch. Beware of the spikes falling from the ceiling. Keep moving and you will come back to the chasm under the big jump. Head up the ice sheet and you're out. Go back to the Snow Cave, mount your snowmobile, and drive across the sharp incline to the right of the hole. Yes, you can do it. Near the iced-over lake, use the Drawbridge Key to raise the bridge. Then, at the Avalanche Sign, turbo past the falling snowballs and hug the right side of the deep pit. At the bottom of the avalanche you'll find the Hut Key. As you approach, you'll hear another snowmobile. Look out! To kill him, get up on the block just to the right of the Hut Key. Use your M16 and take him down. Now, grab the Hut Key, and hop on your old sled (we know the other one is cooler but you must leave it behind). Head back to the Hut at the beginning of the level and use the Hut Key. Enter into the Hut, throw the switch, collect all the items, and head for the open gate. Enter the chasm by foot, and head for the rock formation directly to your right as soon as you hear the snowmobile. You'll be safe to blast him from up here with your M16. NOW take his snowmobile. Take the path to the left and hop over the chasm. After you cross, cruise down the ladder and you'll find the GOLD DRAGON. As soon as you reach bottom, jump to the left to avoid the boulders. Head back up and down the path and you'll face more snowmobile dudes. Once they're history, push the block in to enter the next room. Eliminate any resistance, and then drop down on the far right side. Jump into the water, then climb out near the left side passage. Finis!
First, take care of the bad guys, then head up the ladder. Keep working your way up. At the first brown rock outcropping (you'll notice that it connects to the Monastery), you must do a side flip so that you slide off its left side to reach the hand-hold crevice along the cliff-face (it sounds confusing, but it's fairly obvious). Enter into the monastery through the window, and head up the ladder in the room to the left of the large double doors. Make your way to the center island where you'll find the Main Hall Key. Keep following the balcony, and it will lead you to a couple of boulder traps. At the split, take the upper path into the water, but keep close to the wall so you can make it to the passage on the far wall. Now, drop down the well. Avoid the clanging jaws of death (you'll recognize them from the last game), and head up the ladder. Defeat the horde, and in the next room you'll find the first Prayer Wheel. To jump over the newly lighted flames, face yourself square against the far wall and perform two side jumps to reach safety. Now, pull out the blocks, and head up the ladder back to the balcony of the Buddha hall. Go to the large double doors back on the first floor and use the key. Inside the Buddha Hall, make your way behind him and you'll find the GOLD DRAGON. Next, head out of the Main Buddha Hall to the right (as you face the Buddha). Once inside, take your first right, kill the monk and head down the passage. Be on the lookout for a fragile floor, and at the end of the corridor you can take a set of stairs either up or down. Take the stairs going up, and mow down the enemies that appear behind you. These guys are amazingly tough, so use your medi packs and survive any way you can. Now, turn and creep up to the broken window to snipe the monks down below. Drop down, climb up the tall Bell Tower, and at the top you'll find the second Prayer Wheel. Head back down and pull the switch to exit the area.
Proceed down the hallway from the Main Buddha Room until you reach the end. Take a left to get past the next series of deadly traps. Run and fall to get past the swinging spikes. Then, for the rolling blade, set up on the right side of the pit and pull up just as it rolls by to the left. Dodge the second set of swinging spikes, and then finally, avoid the deadly rolling crystal and grab the Trap Door Key. To get the JADE DRAGON you must head past the previous rolling blade. To do so, work your way behind the rolling blade and you will encounter a corridor that leads to your prize. After this, continue up the corridor and then fall into the water. Once in the water look for the passage just to the left of the fence. Follow it and it will lead you to the STONE DRAGON. Now, head back to the Main Buddha Room, open the trapdoor and Save. Head through the trapdoor, take care of the monk, and go to the right. Follow the path and eventually you will come to a Hut. To enter you must use the rocks to the right of the house to access the roof. Drop down into the Hut and you'll find the third Prayer Wheel.
Now, head back to the main Buddha room, and enter the room farthest away from the Budda on the right-hand side as you face him. There you will find the Strongroom Key. Now, head for the room adjacent to the window where you entered the Monastery (it has a wood door). Use the Stronghold Key, enter the new room, and grab the Rooftops Key. Go into the next room over (with the two spinning crystal blades), insert the Rooftops Key, and head up to the Rooftops. When you find the row of fire-spewing crowns, pull the switch around the corner. This will temporarily extinguish the flames. Jump to the end before they turn on again and find the enclosed area with three trapdoors in the floor. Dispose of all the enemies and pull the switch to drop two of the three trapdoors. Now, drop down through either trapdoor, break the glass, and grab the two Gemstones. Now, pull the switch and climb the ladder to exit. Head up to the two golden calves and use a Gemstone in the gold housing, move inside, pull the block, and grab the fourth Prayer Wheel.
Next, return to the Main Buddha Room, and take the door to the left of the room where you got the Stronghold Key. This leads to another Gemstone housing. Use that Gemstone to open up the trapdoor underneath the Buddha. Drop down through the trapdoor and you'll come to a room with a switch. Pull the switch, go in the door, and push the box into the stream to stop the water flow. Drop into the now empty pool and move the box to reveal the fifth and final Prayer Wheel. Head back to the Main Buddha Room and use the five Prayer Wheels in the room directly to the left of the Buddha. After you open the door, insert the Seraph and you're off to the races.
As you enter this new level, watch for the spikes on the ceiling and head down the stairs. When you enter the next room, take a hard left, shimmy down the wall and then up and over to get to a secret area. Here you will find the STONE DRAGON. Now, make your way down to the Yeti Pit and dispose of this legendary creature. Pull the switch. Now, climb back up the ladder and take the slide. Be sure to jump at the end and grab the far ledge. Be careful of the wildlife and falling spikes and soon you'll be in a large room with a pool in it. Kill the bad guys and the lions, go down the incline on the right-hand side and collect the medi pack. Next, on the left-hand side of the main room there is a ramp with snowballs at the top. Jump over to it, and as soon as the snowballs are triggered do a side jump off the cliff and into the pool. Now, ascend the rocks on the right side of the room to get to the ladder on the left. Beware of the fragile floor in front of the ladder. At the top of the ladder, do a backflip and then throw the switch. This lifts the cage that holds the Tibetan Mask. It also opens up the trap door in the bottom of the pool. Grab the Tibetan Mask and head into the now empty pit. Use the Tibetan Mask to open the gate, but watch out for rolling snow. Now, look to the left and head into the opening. Inside is an Ice Cave. Once inside the cave, take down the host of enemies and head to the right. As soon as you enter the next room look left and head up the stone. Down below in the water is the second Tibetan Mask. Use the Mask to open the door of the building opposite of the Ice Cave entrance. Proceed with caution, the yeti are near. Light a flare, then work your way around until you find a switch. Throw the switch and prepare for battle. After you take down the yeti, move to the ground floor and extract the goods from both cages. Then, return to where you threw the switch. Drag the block from the corner and push it under the first set of steel bars. Enter the holding pen and throw the switch to open a door in the Ice Cave. Head back outside and be on the lookout for enemies. Once you enter the open door in the Ice Cave, head to the second footbridge and turn quickly to the left to avoid the rolling snow. Once it's safely by, proceed across the second footbridge and do a running jump to the ladder. Work along and jump into the water. Quickly get to the shore to avoid the deadly sturgeon. After a little sniping session, hop back in the water and just as you cross the shallow section, exit the water to the right and find the ladder. Use a backflip up top and say hello to the JADE DRAGON. Descend into the water and eventually you'll find your way to a set of sealed doors. Turn around, head up the ladder, and do a backflip onto the ledge. Pull the switch and it will give you access to another switch that opens the Ice Palace doors. Once inside the Ice Palace, do a running jump over the ravine to avoid the Tiger pit below. To enter the next room you must trigger the snowballs. Start the one to the left with a quick sideflip up and back down. Then sideflip again to avoid it and trigger the forward avalanche. Slide down and run through the newly created passage.
In this room, stand on the pressure plate and enter the open door. Turn left and scale the wall. Up top is the GOLD DRAGON. Get back down and return to the pressure plates. This time, run over both plates, jump (don't climb) through the door, jump over the spikes and quickly get in the door before it closes, making sure to stop on the other side because it's a long drop. Descend the ladder and exit the level.
You'll immediately see a giant bell. Shoot it with your pistol to hear a pleasant sound. Next, you will encounter your first springboard. Be careful with them, it's easy to get caught in a spring loop that will kill you. First, head all the way to the right, run onto the springboard and shoot the bell (hold X in the air to control your flight). Then, find two springboards side by side. Jump onto them and you'll be able to reach the third floor. Throw the switch up here and wait for the yeti to come into your range. After you pick them off, move back down to the second level and jump into the opening where the yeti cage used to be. To get in there, just get close and run across the gap. On the left wall is a movable block
that leads to the GOLD DRAGON. Afterwards, throw the switch and head back down to the ground level. Now, run onto the springboard in front of the gates and land on the newly created platform. Shoot the bell, get back to ground level and run through the gate. Run straight onto the first springboard and grab hold at the top of your jump. Shoot the bell and go out the door. In the next room, take care of the yeti and head through the only exit. As soon as you enter the next room (actually a cavern), take a hard right and head into the shadows. You'll find the STONE DRAGON. Now, carefully move down the cavern and stay alert for enemy tigers and grab the Tibetan Mask from on top of the block. Head back and take the passage near where you found the Stone Dragon. You'll come across a series of holes with fire pots in between. The fires aren't lit yet, but you can hear yeti below you. There are spikes below as well, so watch out. In the middle of the very last ledge is a safe spot to drop, but use a flare to look before you drop. Use your Tibetan Mask (on the side, near the window) and head out over the bridge. You'll recognize your whereabouts from the previous level. Use the switch to drop the lava onto the ice. Head into the water and grab the Gong Hammer. Go through the water and you'll emerge into a yeti battle. Take the path to the right. Ascend the blocks and you'll find a room of snowballs. Carefully walk in and then jump back when they're triggered. Make your way to the rear of the room and into the tunnel. When you
get to the Ice Chasm, turn backwards, slide and hang. Shimmy all the way across and do a backflip over to
the other side. Continue into the
passage and eventually you'll come to a slide. Turn around, slide down
backwards and hang. You will need a lot of health to survive the fall. Once you're down, get it on and bang a gong! After sounding the gong, drop down off the structure. Take the
ladder down into the pit. Throw the switch, climb back up, enter the open door and grab the JADE DRAGON. Head back out of the door, go to the
left of the gong structure and enter
the tunnel. Grab the Talion. Exit the
structure and prepare for a major showdown.
As soon as you approach the Dragon Dagger you'll slide down an incline. At the end of the waterfall, grab the cliff, and shimmy left to the GOLD DRAGON. Then once in the water, you can't climb the ladder or open the gate so head to the Temple (watch for tigers). To the left side of the Temple is a springboard. Approach it from the left and launch on top of the Temple. Throw the switch on the other side. Now that the gate has moved, head back to the ladder and climb it. Head through the tunnel and then down the ladder. When you reach the end of the first ladder, drop down and shimmy to the left. Keep moving down and around and you'll come upon the STONE DRAGON. After you grab it, make your way left and climb up the long ladder. Follow the passageway and you'll come to the Spike Room. Drop down and climb up the opposite wall, making sure to move all the way to the right. Do a backflip off the wall to an angled platform and then jump to the top level. Now, you're faced with a long fragile floor. Run to the last plank and then drop down to collect the ammo. Jump to the opening and you'll begin sliding. Jump at the bottom, jump once again and grab a hold of the ledge. Throw the switch and it opens the front door of the Temple of Xian.
Once inside, head into the open passage and you'll be greeted by an intimidating sight - a lava-filled room with very difficult jumps. A running jump to the first slide will initiate the string. Make sure that Lara is facing forward on every slide. The way to do this is - just before each landing, push the d-pad in the direction you want to slide (in this case, forward each time). Grab the last ledge, and head down a large slide into the next room. The walls will begin to close (3PO, where's 3PO?), so run to the switch, throw it and get the heck out of there. Beware of three boulders in the next room. After the third boulder, head up the ladder, light a flare and find the switch. Now, find the exit just to the left of the switch. This next task is difficult but not impossible. Grab the ladder and time your drop to miss the steel slicer. There's another blade below so watch out. Now, you have to run by a set of spinning spike wheels. Time your run through to the left-hand corner. In the next room, hit the button on the left-hand wall. This opens the door on the right-hand side of the room, but it's timed, so hurry. Once you're through the door avoid the swinging spike bags and you're to the next puzzle. Hit the right button first, then the left button and run as fast as you can through the door and just keep on runnin' because a boulder will appear. Run from the boulder and jump at the end and catch the platform. Yeah! It's the Dragon Seal and on we go.
Climb up behind the Giant Dragon and throw the switch. This creates some platforms in the lava. Head back out front using the passage on the left side of the Dragon. Slide down to the bottom and make your way across the lava to the second platform that just appeared. Jump to the middle, slide and jump, slide and jump again and you'll be safely atop a square pillar. Now, you can jump to the tall pillar on the other side of the room. Do a running jump off of this pillar to the next one along the wall. Next, take a slow step back from the edge and do a standing jump to the springboard. Keep holding forward and you'll land up top. Quickly jump back and hang to escape the boulder. Now get back up and move across to the other side of the room (keeping an eye out for another boulder near the center). You will see a springboard. Slide towards it, jump onto it, and you can reach the top platform. Grab the JADE DRAGON. After you come back down, use the flat-surfaced outcroppings to reach the top of the incline. In the room up top, pull out the block, throw the switch, and head down through the grate. Outrun the boulder and you'll be back above the entrance to the Temple. Use the Dragon Seal.
Move in through the door, avoid the spinning spike wheel, head down the slide, and you'll come to a room with a collapsing ceiling. Quickly throw all three switches, grab the goods from the skeletons, and get out of there. Now, head above the waterfall, jump into the water, pull the switch to raise the water level, and head straight up to a platform with a medi pack and ammo. Next, head back down and enter the passage. Near the end, don't pull the switch on the left. Instead, head right, pull that switch (don't grab the medi pack, you can get it later if you wish), head through the open grate, pull that switch, head back out and pull the switch you passed on your way in, and it will zing you out with just enough air to survive. Now, pull the switch in the corner again and head towards the open door. Enter, pull the switch, and head back up top to the open gate. Next, go through the door and you'll come to a room with some items and in the next room there is a switch. But act quickly because a spiked wall is coming towards you. Now, run down the hall and fall in the water. It will suck you out. Be sure to grab the Gold Key. Head to the gate out by the waterfall near where you started the level. Use the Gold Key and head through the now open gate, find the switch on the pillar and head up through the opened grating. Quickly find a safe piece of shore and dispose of the fish. Locate the open doorway and proceed down the tunnel. Steadily make your way through spider city until you find the large Egg Sac. Scale the walls and when the path dead ends, leap out to the center pillar underneath the Egg Sac. Jump to the opening in the cliff, and make a jump across the water to the Silver Key. Head back to the Temple of Xian, insert the Silver Key, and enter. Make your way to the top and beware of rolling boulders (especially at the top). Head across the bridge into a large room. Use your acrobatic skills to make it to the top, and if you're sick of this level and it seems like it will never end, just think about us sitting here writing this guide at five o'clock in the morning! Anyway, when you're at the top, head to the left toward the rolling spike blade. As it moves away from you, do two side flips to reach the upper platform. Move across the bridge and hit the button. Now the spinning blade is coming after you. As it's coming at you, do a running jump to get in front of it, race across the bridge, and duck out of the way when you get to the other side. Now, head up the springboards and through the open doors. Now you're in another room. Yippee!!! First, head across the lava and up the ladder before the spiked wall gets you. Soon you'll come to a switch. Throw it and move out to the Dragon Room. Move around the perimeter and jump for the Main Chamber Key, hop off the pillar, and slide to the bottom of the level. Use the Main Chamber Key, head up the next ladder, and move into the other Dragon Room. Climb up above the Dragon and you'll come to a series of ladders with swinging steel. On the first ladder, climb to just below the steel, do a backflip, slide, jump and catch the other ladder. Then, climb that ladder to just below the steel, do a backflip, spin (circle in mid-air), then grab the next ladder. Keep going and once you're at the top, the level's finally over.
Jump to the left of the apex of the green structure in front of you, this slides you to the left. Jump at the bottom and you'll slide to the right. Jump and grab onto the Metal Grid Structure (spin in mid-air if you have to). Flip the switch, go down the slide and head over to the house. The JADE DRAGON is on the roof of the house and the Mystic Plaque is inside. Now, hang off the edge to the right of the house and drop down. Pull the switch. Walk out onto the fallen grate and work your way around the green structures. When you reach the top of the Wire Grid Structure where you pulled the switch, drop down onto the gray rock outcropping that reaches towards the green platform holding the Mystic Plaque. Jump to the small platform on the structure to the Plaque's right. Hop over and grab it, then jump back. Jump to the other side of the structure, and climb your way back up to the beginning.
Follow the sequence back out to the thin green bridge structure that's connected to the Wire Grid. Walk out to the end and jump to the Gray Building. Use the two Mystic Plaques to open the door. Inside the door, head to the right and enter the alcove. Witness the STONE DRAGON. Now head to the left of the bridge. Jump over the green boulder, run in front of it, dive role with circle and hang to avoid it. Now, go out as far as you can, look around and make the big jump. Mount the zip and away you go! Drop onto the lower bridge and head into the building. Flip the switch behind the three statues, then use the zip in the other room and head upwards. Go back outside and head to the first zip. This time, use it to go all the way. Hop up onto the block in the middle of the lava room, jump to the ledge, pull yourself up and throw the switch. A platform appears in the middle of the Lava Room. Throw the switch there and head to the right side of the Lava Room. Get on top of the block again, climb up as high as you can, and do a swan dive into the water. Now you're below the lava. Pull the switch and swim out until you see the clanging steel. Throw the switch to stop the spikes and head back to the Main Lava Room. Jump up above the zip cable to an open corridor. Jump over the spikes, shimmy over, and throw the switch to open the gate. In the next room, slide into the pit backwards, and grab the ledge. Fall down, throw the switch, kill all the baddies, and hit the two switches on both sides of the central platform. From here head through the only exit, and hit the switch to open the door. Find your way to the door that is now open. Scale the wall, do a spin flip across to the other wall. After a series of these you will be all the way up. Take out the baddie and move the block to deflect the projectiles. Before you mount the zip, head down the cliffs to the left-hand side and eventually you'll find the GOLD DRAGON. Get back up to the zip, and it's level over.
First, you will encounter a series of switches and enemies. You know what to do. Once you complete the series, go through the door and you'll encounter a series of ninja-star throwing enemies. The item you want is the Mystic Plaque (one of the cronies has it). Insert the Mystic Plaque and get ready.
Save.
Now, this is the climax of the entire game and we don't want to spoil the surprise. Remember the game's opening sequence? If you do, you'll understand your purpose (and the secret to finishing off the final boss). If you don't, reset your PlayStation and watch it again.
Now, fight the Boss and fulfill your destiny.
Or so you thought...first, locate the keyhole next to the bed and use the Gun Cupboard Key. Collect your stuff and take care of the remorseless
trespassers. (Personally, we were
surprised that Lara didn't sleep with
a gun, or at least a handy stiletto.) Now, head for Lara's stereo near the pool room. Turn it on, it's really cool.
After this, kill every single living thing invading your sacred home and it's game over. See you next year.