Mortal Kombat 4 Strategy

Move Key:
L1 = RUN
L2 = SIDE STEP IN
R1 = BLOCK
R2 = SIDE STEP OUT
TRIANGLE = HIGH KICK
D = DOWN
O = LOW KICK
U = UP
X = LOW PUNCH
B = BACK
SQUARE = HIGH PUNCH
F = FORWARD

FUJIN
The God of Wind. Fujin joins Raiden as one of the last surviving Gods of Earth. Their counterparts were defeated in a war of the heavens between Shinnok's forces and the Elder Gods. He now prepares for the final battle between the forces of light and Shinnok's hell spawned warriors of darkness.

Fujin is a powerful player. His moves are very quick and cause high amounts of damage. Learn how to use the Slam move and combine this with the Levitate move. The Super Knee move is lightening fast and can open up the opponent for some good combos. The Air Dive Kick can be used well when you are on the defensive and when you are on the offensive. Using the Whirlwind move can keep your opponent away from you and it can cause a good amount of damage. Fujin's weapon, the Cross Bow, is very effective when you fire it at the top of the screen and watch it bounce along to your opponent. Learn the range of it and then jugde the position of where your opponent is before you fire it.

COMBOS
Square - Square - Triangle - D+Square = 4 Hit
Square - Square - Triangle - D+Square - Superknee = 5 Hit
B+O - Square - Square - Triangle - D+Square = 5 Hit
B+O - Square - Square - Triangle - D+Square - Air Dive Kick = 5 Hit
Square - Square - Triangle - D+Square - Air Dive Kick - Square = 6 Hit
Square - Square - Triangle - D+Square - Air Dive Kick - Square - Square - Triangle = 8 Hit

WEAPON MOVES
X - Fire towards opponent
Square - Fire towards the top of the screen. The bolt then bounces off the top and bottom of the screen.
B - B - X = Release weapon

FATALITY
Raise and Destroy = Run+BLK 5 times (Sweep)
Deadly Winds = D - F - F - U - BLK (Sweep)
Prison Stage = D - D - D - Triangle (Close)
Goro's Lair = B - F - B - Square (Close)

JOHNNY CAGE
After Shao Kahn's defeat, Cage's soul is free to leave to a higher place. From the heavens, he observes his friends once again engaged in battle. When he learns of the war waged against the Elder Gods by Shinnok, Cage seeks out Raiden to help him restore his deceased soul and join Liu Kang in his quest.

Johnny Cage is an excellent player to use. Keep charging at your opponent when performing big hit combos. This gives the opponent less time to counter your moves. The Shadow Kick is very useful when trying to use this tactic. It has a very long range and it very powerful so try to use it as much as possible. Cage has a Low and a High Fireball move so use these randomly to keep your opponent guessing. The Uppercut is a strong move to use and this can act as a good opener along with the Crotch Punch. He has some of the most powerful moves in the game and when put together can provide excellent offensive breaks.

COMBOS
Uppercut - Square - Square - Triangle - D+Square - Fireball = 6 Hit
Square - Squiare - Triangle - D+Square - Shadow Kick - Square - Square = 7 Hit
Square - Square - Triangle - D+Square - Shadow Kick - Square - Square - Triangle - D+Square = 9 Hit
Square - Square - Triangle - D+Square - Shadow Kick - Square - Square - Triangle - D+Square - Shadow Kick - Square - Square - Shadow Kick = 10 Hit
Uppercut - Square - Square - Triangle - D+Square - Fireball - Shadow Kick - Square = 9 Hit MAXIMUM DAMAGE
Square - Square - Triangle - D+Square - Fireball - Shadow Kick - Square - Square - Triangle - D+Square - Fireball = 11 Hit MAXIMUM DAMAGE

WEAPON MOVES
Square = Neck Slice
X = Upper Slice
B - X = Spinning Slice
U - X = Decending Slash (jumping)
U - Square = Rising Slash (jumping)
F - D - F - O = Throw Weapon

FATALITY
Torso Rip = F - B - D - D - Triangle (Close)
Head Pop = D - D - F - D - BLK (Close)
Prison Stage = D - D - F - F (Close)
Goro's Lair = B - F - F - O (Close)

TANYA
As the daughter of Edenia's ambassador to new relms, Tanya invites a group of refugees fleeing their own world into the safety of Edenia. But soon after Queen Sindel allows them through the portal, she learns that onr of the warriors is none other than the banished Elder God, Shinnok. The portal leads into the pits of the Netherealm itself, and the once free realm of Edenia is now at the mercy of Shinnok.

Tanya is a very fast character and quite simple to use. She combines fast actions with strong long range attacks that leave the opponent open for maximunm damage combos. Use the Rolling Drill Kick as much as possible to open up your opponent. Try to get the Straight Fireball move in at the end of every combo for greater effect. The Downward Air Fireball can be used as a great defensive move. Jumping back from an opponents attack and then using this move can turn the game around. The Rolling Splits Kick is an excellent linker move that can keep your combos going. Make sure that you keep charging your opponent and do not allow them to get their feet back. One of Tanya's greatest features is her speed. She can link moves together very quickly making it hard for your opponent to get back into the game.

COMBOS
Square - Square - Triangle - D-+Square - Drill Kick - Rolling Splits Kick = 7 Hits
Square - Square - Triangle - D+Square - Drill Kick - Square - Square - Triangle - D+Square = 9 Hits
Square - Square - Triangle - D+Square - Drill Kick - Square - Square - Triangle - D+Square - Fireball = 10 Hits
Square - Square - Triangle - D+Square - Drill Kick - Square - Square - Triangle - D+Square Rolling Splits Kick = 11 Hits
Drill Kick - Rolling Splits Kick - Drill Kick - Square - Square - Triangle - D+Square = 8 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Throw Boomerang
Square = Hit opponent
B+X = Throw Boomerang out of the screen
F - F - Triangle = Release weapon

FATALITY
Kiss OF Death = D - D - U - D - Square+BLK (Close)
Neck Twist = D - F - D - F - Triangle
Prison Stage = B - F - D - Square
Goro's Lair = F - F - F - X

REPTILE
A general in Shinnok's army, Reptile once belonged to an extinct race of reptillian creatures. He was banished to the Netherealm for commiting genocide against several species. Responsible for the death of millions, Reptile is a dangerous ally to the forces of evil.

Reptile has a lot of fast moves making combos easy to achieve. Try using the Super Krawl as much as possible as an opener and try following it up with big hit combos. The Dashing Low Punch is good at opening up your opponent for bigger things. Make sure that you charge at them when they are on the ground. You can use the Acid Bubbles move anywhere on the screen as it does not have a limit on range. A very good move to keep your opponent away from you. Reptile is the only character to have an Invisibility move. This is a big advantage as your opponent cannot see you or what you are doing. But you have to remember that you don't see what you are doing either. Make sure that you know what you are going to do before using this move. It is a great move to have when you use it right.

COMBOS
Acid bubbles - Super Krawl - Square - Square - Triangle - D+Square - Dashing Low Punch = 7 Hits (most effective when your opponent is close to the wall)
Square - Square - Triangle - D+Square - Super Krawl - Square - Square - Triangle - D+Square = 9 Hits
Square - Square - Triangle - D+Square - Super Krawl - Square - Square - Triangle - D+Square - Dashing Low Punch = 10 Hits
B+O - Square - Square - Triangle - D+Square - Super Krawl - Square - Square - Triangle - D+Square - Dashing Low Punch = 10 Hits
B+O - Super Krawl - Square - Square - Triangle - D+Square - Dashing Low Punch = 7 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Overhead Smash
B+X = Step Forward and Smash
Square = Rising Smash
B+Square = Spinning Slice. Keep down held and Reptile can move left and right while still spinning
B - B - O = Throw weapon

FATALITY
Face Chew = Hold Square+X+O+Triangle, then press U (Close)
Acid Spit = U - D - D - D - Square (Sweep)
Prison Stage = D - F - F - X (Close Distance)
Goro's Lair = D - D - F - Triangle (Close)

SCORPION
In hopes of gaining Scorpion as a new ally in the war with the Elder Gods, Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange for his services as a warrior against the Elders. Scorpion accepts, but hides ulterior motives.

Scorpion is one of the most used characters in the game. His Spear move is still an excellent form of attacking. This can be used as an excellent opener for combos. Using the Teleport Punch can easliy confuse your opponent and keep them guessing as to what you are going to next. So try using this as much as possible. Scorpion also has the Air Throw move that can be very useful when countering opponents attacks from the air. The Long Sword has a good reach on it and is quite powerful. Try to pull it out when your opponent is away from you. When using the Flame Breath move make sure that you are quite close to the opponent as the reach on this move is not very far. Using this move when you are out of reach will only leave you open for your opponent to attack you.

COMBOS
Spear - B+O - Run F - Square - Square - Triangle - D+Square = 6 Hits
Square - Square - Triangle - D+Square - Run F - Square - Square - Triangle - D+Square = 8 Hits
Spear - Square - Square - Triangle - D+Square - Run F - Square - Square - Triangle - D+Square = 9 Hits
Spear - Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle - D+Square = 10 Hits
B+O - Uppercut - Spear - B+O = 4 Hit MAXIMUM DAMAGE
B+O - Uppercut - Spear - Square - Square - Triangle = MAXIMUM DAMAGE

WEAPON MOVES
Square = Overhead Neck Slice
X = Rising Slash
B+Square = BIG overhead Slice
D+X = Spinning Crouch Slice. Keep down held and Scorpion can move Left and Right while still spinning = 3 Hits
F - F - Triangle = Release weapon

FATALITY
Scorpion = B - F - D - U - Square (Close)
Toasty! = B - F - F - B - BLK (Sweep Distance)
Prison Stage = F - F - D - D - O (Close Distance)
Goro's Stage = B - F - F - O (Close)

LIU KANG
Liu Kang finds himself venturing into the realm of Edenia to rescue the Princess Kitana from the vile clutches of Quin Chi. Unsuccessful in his mission, Liu returns to Earth and mounts an effort to bring together Earth's greatest warriors.

Liu Kang is still the immortal champion of Mortal Kombat. He has a good selection of powerful moves that can be tied together to produce great combos. He has a choice of Low or High Fireball moves that will keep your opponent guessing. The Bicycle Kick and Flying Kick are very powerful moves so try to get as many in as possible and follow them up with big combos. Once you have knocked your opponent on to the floor try to get a Throw or Bonebreaker move in as soon as they start to get up off the floor. And then try to follow that up with the Flying Kick or Bicycle Kick. Liu Kang is the only character that can use his weapon to perform a Maximum Damage move without nedding to combine it with other moves. He is one of the strongest players in the game.

COMBOS
Bicycle Kick - Square - Square - Triangle - D+Square - Low Fireball = 6 Hits
Square - Square - Triangle - D+Square - Flying Kick - B+O - Low Fireball = 7 Hits
Bicycle Kick - Uppercut - Flying Kick - B+O = 4 Hits MAXIMUM DAMAGE
Bicycle Kick - B+O - Square - Square - Triangle = 5 Hits MAXIMUM DAMAGE
Flying Kick - B+O - Square - Square - Triangle = 5 Hits MAXIMUN DAMAGE
B+O - Square - Square - Triangle - D+Square - Flying Kick - Square = 8 Hits MAXIMUM DAMAGE
Square - Square - Triangle - D+Square - Flying Kick - B+O - Square - Square - Triangle - D+Square - Low Fireball = 11 Hit MAXIMUM DAMAGE
Square - Square - Triangle - D+Square - B+O - Square - Square - Triangle - D+Square - Flying Kick = 11 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Overhead Slice
Square = Neck Slice. Press quickly six times for MAXIMUM DAMAGE
B+Square = Running Stab
B+X = Spinning Slice
B - F- O = Release weapon

FATALITY
Dragon = F - F - F - D - BLK+Triangle+O (Sweep)
Toss and Burn = F - D - D - U - Square (Close)
Prison Stage = F - F - B - X (Close)
Goro's Lair = F = F = B = Triangle (Close)

SUB-ZERO
After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's warrior clan known as the Lin Kuei is dispanded. But with the new threat brought on by Quan Chi, the Ice Warrior once again dons the familliar costume once worn by his brother the original Sub-Zero.

Sub-Zero can prove to be a strong character once all his moves are mastered and effectively put together. The Ice Blast is still an excellent move that puts a stop to anything your opponent is trying to do. Use this move as an opener to perform your best attack. Sub-Zero can also freeze your opponent using his Ice Scepter. Be careful not to hit your opponent twice with this or the Ice Blast move as this will freeze you instead. The Slide move can be very effective for getting your opponent on to the floor. Charge straight at your opponent as soon as they hit the floor and try to get some big combos in. Sub-Zero is a very powerful character to choose or play against. Another immortal character of the Mortal Kombat games.

COMBOS
Square - Square - Triangle - D+Square - Slide - Square - Square - Triangle - D+Square - B+O = 10 Hits
Square - Square - Triangle - D+Square - Slide - Uppercut - Slide = 7 Hits
Ice Blast - Square - Square - Triangle - D+Square - Slide - Square - Square - Triangle - D+Square - B+O = 11 Hits
B+O - Uppercut - Slide - Square - Square - Triangle = 6 Hits MAXIMUM DAMAGE
B+O - Run F - Square - Square - Triangle - D+Square - Slide - Uppercut = 7 Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Slide - Square - Square - Triangle = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Leg Sweep
Square = Upper Body Smash
B+Square = Head Smash
B+X = Ice Stab. Freezes opponent. When done twice in a row you freeze.
D - F - Triangle = Release weapon

FATALITY
Head Rip = F - B - F - D - Square+BLK+Run
Deep Freeze = B - B - D - B - Square (Sweep)
Prison Stage = D - U - U - U - Triangle (Close)
Goro's Lair = D - D - D - O (Close)

JAX
When Sonya disappears while tracking the last living member of the Black Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's mission has led her into a battle with the forces of an evil Elder God. This is a battle they must win or their own world will crumble at the hands of Shinnok.

Jax is not the most powerful character in the game at all. But he does have some good moves to offer. Once you have got the timing of his moves down he can become much more useful. His moves can be linked together to provide some good combos. The Ground Punch is a good way to open your opponent up for higher damage. Charge straight towards your opponent as soon as you can. The Dash Punch can also be used in the same way. Try to get the Fireball move in at the end of every big combo for Maximum Damage. Jax can hit hard with the Spiked Klub but try to pull it out when your opponent is far away from you or after you have knocked him down. He's also a good Tennis Player!

COMBOS
Square - Square - Triangle - D+Square - Dash Punch = 5 Hit
Dash Punch - Square - Square - Triangle - D+Square - Dash Punch = 6 Hits
Dash Punch - Square - Square - Triangle - D+Square - Fireball = 6 Hits
Dash Punch - Square - Square - Triangle - D+Square - Run F - Dash Punch - Square - Square = 8 Hits MAXIMUM DAMAGE

WEAPON MOVES
Square = Forehand Smash
X = Backhand Smash
B+Square = Overhead Smash
B+X = Rising Smash
B - D - F - Square = Release weapon

FATALITY
Arm Rip = Charge - O (3 sec) - F - F - D - F
Head Smash = B - F - F - D - BLK (Close)
Prision Stage = F - F - B - O (Close)
Goro's Lair = F - F - B - Square (Close)

REIKO
Once a general in Shinnok's armies, Reiko lead the forces of darkness into the battle against the Elder Gods. Once thought killed during that onslaught, he resurfaces and joins the battle against Earth's forces.

Reiko has some very good moves like the Teleport Slam. It can be used anywhere in the screen and whenever you want. Use the Teleport Slam and then quickly follow it up with the Ninja Stars move for fast results. The Teleport Slam can also be used to counter anything that your opponent is trying to do. If you see them starting to jump in the air quickly use the move to bring them back to Earth. Trying to use his special moves all the time proves that he can be a strong character.

COMBOS
Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle - D+Square = 9 Hits
Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle - D+Square - Uppercut = 10 Hits
Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle - D+Square - Run F - Uppercut - Ninja Stars = 11 Hit MAXIMUM DAMAGE
Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle - D+Square Run F - B+O - Square - Square = 12 Hit MAXIMUM DAMAGE

WEAPON MOVES
Square = Front Body Smash
X = Back Body Smash
B+Square = Overhead Smash
B+X = Rising Smash
F - D - B - Square = Release weapon

FATALITY
Thrust Kick = F - D - F - X+BLK+Triangle+O (Close)
Shuryukan = B - B - D - D - Triangle (Sweep)
Prison Stage = D - D - B - Triangle (Close)
Goro's Lair = F - F - D - O (Close)

SONYA
Sonya has become a member of Earth's own Outworld Investigation Agency. Her first mission leads her to join Liu Kang on his quest to aid the troubled thunder God, Raiden. She must survive long enough to warn her government of the new menace brought on by Quan Chi.

Sonya is one of the strongest fighters in the game. She combines long range moves with close grappling moves to produce some of the games most impressive combos. Sonya also has the advantage of being able to use the Air Throw move. This is excellent when countering opponents moves from the air. Try to get the Fireball move in as often as possible to keep your opponent as far from you as possible. This move can interupt your opponents strategy and force them in silly little mistakes which you can use to your advantage. To be effective at the game you need to know what your going to before you do it. You won't have time to think what your going to do next because your opponent is already coming towards you.

COMBOS
B+O - Square - Square - Triangle - D+Square - Front Flip Kick = 6 Hits
B+O - Square - Square - Triangle - D+Square - Fireball = 6 Hits
B+O - Square - Square - Triangle - D+Square - Run F - Uppercut - Fireball = 7 Hits
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Uppercut = 7 Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Uppercut - Square - Square = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Overhead Hit
Square = Rising Hit
B+Square = Roundhouse Hit
B+X = Forward Stab

FATALITY
Kiss Off = D - D - D - U - Run (Sweep Distance)
Splits = U - D - D - U - Triangle (Sweep)
Prision Stage = D - D - B - B - Triangle (In Close)
Goro's Lair = F - D - F - Square (Close)

RAIDEN
The God of Thunder returns to Earth after the defeat of Shao Kahn but finds a new threat when Shinnok's forces, led by Quan Chi's attack of the Elder Gods. With the heavens in disarray, Raiden exists as one of the last Gods of Earth. He must come to the aid of his Elders and put an end to the villainous reign of his avcient enemy.

Raiden is the biggest character in the game. The good guy that everyone likes to play as. He will always save the day. His Teleport move is excellent when keeping the opponent close to perform high scoring combos. When your opponent uses an air attack you can easily cancell this by using the Torpedo move. Try to get straight back in with combos while your opponent is recovering. When performing combos always try to get in the Spark shot in right at the end as this often makes the difference between a high hit combo or a Maximum Damage combo. Once you know all his moves and can perform then on call Raiden can be one of the most powerful characters in the game.

COMBOS
B+O - Square - Square - Triangle - D+Square - Torpedo = 6 Hits
B+O - Square - Square - Triangle - D+Square - Spark = 6 Hits
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Torpedo = 7 Hits
Square - Square - Triangle - D+Square - Teleport - Square - Square - Triangle - D+Square - Spark = 9 Hits
Square - Square - Triangle - D+Square - Teleport - Square - Square - Triangle - D+Square - Torpedo = 9 Hits
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Uppercut = 7Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Torpedo = 7 Hits MAXIMUM DAMAGE
Square - Square - Triangle - D+Square - Teleport - Square - Square - Triangle - D+Square - Torpedo = 9 Hits
Square - Square - Triangle - D+Square - Teleport - Square - Square - Triangle - D+Square - Spark = 9 Hits
B+O - Square - Square - Triangle - D+Square - Teleport - Square - Sqaure - Triangle - D+Square - Spark = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
Square = Front Body Smash
X = Back Body Smash
B+Square - Overhead Smash
B+X = Rising Smash
F - B - Square = Release weapon

FATALITY
Lightening Impale = D - U - U - U - Square (Close)
Shock of Exploding = F - B - U - U - Triangle (Close)
Prision Stage = D - F - B - BLK (Close)
Goro's Lair = F - F - D - X (Close)

KAI
A former member of the White Lotus Society, Kai learned his skills from the great masters throughout Asia. He journeyed to the Far East after meeting his friend and ally Liu Kang in America. Now they reunite to assist Raiden in his battle with Shinnok.

Kai has a many moves that you will have to learn and master if you are going to be successful with him. The Rising and Falling Fireball moves can be used to bring damage to your opponent when you are anywhere in the screen. Using the Rising Fireball move brings your opponent closer to you and acting as an opener for high scoring combos. Make sure that you position yourself where your opponent is going to land and be ready to make your best move.

COMBOS
B+O - Square - Square - Triangle - D+Square - Run F - Super Roundhouse = 6 Hits
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Uppercut = 7 Hits MAXIMUM DAMAGE
Rising Fireball - Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle = 9 Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Square -Square - Triangle = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Slash
B+X = Head Slash
Square = Rising slice
D - B - X = Release weapon

FATALITY
Dodge Ball = U - U - U - D - BLK (Sweep)
Torso Rip = BLK - U - F - U - B - Triangle
Prision Stage = F - F - D - BLK (Close)
Goro's Lair = B - F - D - Triangle (Close)

QUAN CHI
A free roaming sorcerer powerful in the black arts, Quan Chi uses his abilities to free the now evil Elder God Shinnok from his confines in the netherealm. In exchange for his services Shinnok has granted Quan Chi the position of arch-sorcerer of his now expanded Netheraelm.

Quan Chi is one of the Bad Boys of the game. He has some powerful and very fast moves that come in very handy when your playing as him. When facing him watch how he links moves together. He can be very fast indeed. Quan Chi has the big advantage of being able to steal weapons from opponents. So make sure that if you pull your weapon out on him you make it count. The Tele-Stomp is also an excellent move. It is very fast and almost unstoppable. You have to keep a very close eye on him and always be ready to move out of the way as soon as possible. Chi is one of the best characters in the game once his moves have been mastered.

COMBOS
B+O - Square - Square - Triangle - D+Square - Tele-Stomp = 6 Hits
B+O - Square - Square - Triangle - D+Square - Skull Fireball = 6 Hits
Square - Square - Triangle - D+Square - Run F - Square - Square - Triangle - D+Square - Tele-Stomp = 9 Hits
B+O - Square - Square - Triangle - Run F - B+O - Uppercut = 7 Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Square - Square - Triangle = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
Square = Overhead Smash
X = Backhand Smash
B+X = Rising Slash
B+Square = Front smash
D - B - Triangle = Release weapon

FATALITY
Fatality Steal = U - U - D - D - X (Sweep)
Leg Beat = Charge - O - F - D - F -
Prision Stage = F - F - D - Square (Close)
Goro's Lair = F - F - B - O (Close)

JAREK
Believed to be the last member of Kano's Klan, the Black Dragon, Jarek is hunted down by Special Forces agent Sonya Blade for crimes against humanity. With the emergence of a much greater evil, Sonya focuses her strengths on the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya and Earth's warriors to help defeat the Evil Elder God, Shinnok.

Jarek can prove to be an excellent fighter. Try and get the Ground Shaker in after all combos to produce a higher damage rate. The Cannonball Roll can be used as an excellent opening attack for combos. Make sure that you get back in quickly after you bounce off your opponent. Using a combination of basic moves and special moves provides many different ways of defeating your opponent. All Jarek's moves can all be linked together to produce strong attacks.

COMBOS
Square - Square - Triangle - D+Square - Cannonball Roll = 5 Hits
Square - Square - Triangle - D+Square - Spinning Blade = 5 Hits
B+O - Run F - Square - Square - Triangle - D+Square - Run F - Uppercut - Spinning Blade = 7 Hits
B+O - Run F - Square - Square - Triangle - D+Square - Run F - Uppercut - Ground Shaker = 6 Hits MAXIMUM DAMAGE
B+O - Square - Square - Triangle - D+Square - Run F - B+O - Run F - Square - Square - Triangle = 9 Hits MAXIMUM DAMAGE

WEAPON MOVES
X = Overhead Slice
Square = Rising Slice
B+X = Stab
B+Square = Neck Slice
F - F - Square

FATALITY
Heart Rip = F - B - F - F - O (Close)
Eye Laser = U - U - F - F - BLK (Sweep)
Prision Stage = F - D - F - Triangle
Goro's Lair = B - F - F - X (Close)

INTERACTIVE BACKGROUNDS
Objects in the background can be picked up and thrown at your opponents by pressing D + L1. The object will then be thrown straight towards your opponent. It is possible to use the object as part of a combo. The timing of this move is very hard as you have to be on the object while performing a combo. You can also pick up dropped weapons that are yours or your opponents by using the same method of D + L1. To release any weapon just use the same action that you used to pull it out.

FIGHTING AGAINST GORO
The half human, half dragon stood as Shang Tsung's protector in the first tournament. Goro took the Mortal Kombat title from the original Kung Lao, only to have it won from him nine generations later by Lao's ancestor, Liu Kang. Seeking revenge, the Shokan prince has returned from the Outworld to crush Liu Kang in Mortal Kombat.

Goro is the hardest character to beat in the game. He gets harder with every sequel that comes out. All his moves take off massive amounts of energy so try not to let him get a hold of you. Keep jumping around and wait for your opening. Goro's very quick and very powerful so be aware of this. The best time to attack him is when he starts to beat his chest. When he does this he leaves himself completly open to your best attack. So make sure you are ready. Try using low attacks like the Leg Sweep to knock him off his feet. Then follow in with quick combos. Keep repeating this process and you should find him easier to beat.

NOOB SAIBOT
Noob emerges from the Netherealm. He belongs to a group called the Brothers of Shadow, and worships an evil and mysterious fallen Elder God. His takes great interset in the events taking place in the Battle between the Realms and report back to his enigmatic leaders.

PLAY AS NOOB SAIBOT
To play as Noob Saibot you must finish the game with Reiko, go into 2-player mode and enter 012-012 at the Versus screen. Quit the game and choose Hidden at the Select screen, go up two and left one to choose Reiko. You should play as Noob Saibot.