Red Remotes - These allow access to Boss Levels and are located at each level exit. To get the secret ending, you need to find all of the Red Remotes including those in the Secret Levels.
Silver Remotes - These open the Bonus Levels. Three are needed to open one Bonus Level. There is one Silver Remote hidden in each level and another for getting the required Collectibles from each of the three tiers: 30 first tier, 40 second tier, and 50 third tier. Gold Remotes - Gold Remotes are obtained every time you complete a Bonus Level or defeat a boss. Every fourth Gold Remote opens up a Secret Level.
Media Dimension - The name of the overworld map. All of the level entrances are contained here. Terms
Sticky Power - Gex's ability to climb certain portions of a wall. The appearance of these surfaces often changes on different levels.
Bionic Power - Our name for the glowing green energy balls that allow you to perform different stunts.
Tail Bounce - When Gex coils his tail. In other words, the double jump.
Tail Whack - When Gex swings his tail to destroy objects or kill bad guys.
Ying-Yang Power - A ground-mounted platform found only in the Kung-Fu Theater levels that propels Gex into the air.
Cheeseburgers - This term is never used in the guide. We just thought we'd make you hungry.
Area/Room - A distinct part of a level.
Collectibles - Objects you must collect to get the bonus Silver Remote.
Blue Fly - Ice Power.
Green Fly - 1 Hit Point.
Purple Fly - Extra Life.
Red Fly - Fire Power.
Out of Toon | Smellraiser and Boss 1 | Frankensteinfield | www.dotcom.com | Mao Tse Tongue and Boss 2 | The Umpire Strikes Out | This Old Cave | Fine Tooning | Pangaea 90210 | Honey I Shrunk the Gecko | Poltergex and Boss 3 | Pain in the Asteroids | Samurai Night Fever | No Weddings and a Funeral and Boss 4 | The Secret Levels Strategy Extra
30 Carrots - 1st Tier Collectible
40 Cans - 2nd Tier Collectible
50 Detonators - 3rd Tier Collectible
Jump to the Teetering Rock - This, the first mission, is easy. In the first area, you will find a Green Fly hidden just above the large floating steel girder. To get there, jump on the beam and angle it in the direction needed to make the jump upwards. After that, go back down and follow the trail of hazards up to the second area (the rabbit hole). Here you will find a Green Fly in the log behind you. Continue on, and after ascending a log ramp, you will find another Green Fly hidden in the third stump with a heart carved into it. Now, head to the third area (the second rabbit hole). On the ledge to the right of the waterfall, you will find a Checkpoint. There is a secret area located on the paved road. Hit the grating for three Collectibles, climb the ceiling in the tunnel for three more, and hit the stop sign for even more. Proceed on, pass the rock challenges, and beat the level. The Red Remote is waiting at the exit.
Hunt the Two Hunters - Make your way to the second area via the first rabbit hole. Your mission here is to kill the two hunters. The best strategy is to Tail Bounce these guys. Once you kill them, head back to the exit at the bottom of the log ramp. Whack Five Purple Mushrooms - All of these mushrooms are located in the first area. The 1st mushroom is right behind you. The 2nd is behind the rock to your right. The 3rd mushroom is on the ledge above the steel girder. The 4th is located at the top of the waterfall. The 5th mushroom is across from the waterfall above the dock. Head to the exit.
Silver Remote - From the beginning, ascend the ramp to the left, and head past the coyote wall and falling anvil section. Now, head into the water on your left and jump up both rainbow platforms. On this higher level backtrack toward the coyote wall along the ledge on the left. Jump down onto the snow section. Cross over on top of the coyote wall when it extends and jump to the floating platform and grab the Silver Remote.
30 Skulls - 1st Tier Collectible
40 Tombstones - 2nd Tier Collectible
50 Jason Masks - 3rd Tier Collectible
Survive the Haunted Mansion - In the second room get all the Collectibles and the Red Fly. In the third room, when you first run into Frankenstein, cross the room and hop up on the bridge. Don't cross it. Instead, jump up behind the bridge and walk across the narrow path to get a Green Fly. Go back and cross the bridge. Climb up a level using your Sticky Power and after the chandelier jump, duck down near the crack in the wall for three Collectibles. After another chandelier jump, destroy the container on top of the blood cooler for three more. At the beginning of the "Step into the Light" room there is a Checkpoint at the bottom of the stairs, plus a Green Fly in a corner near a blood cooler. At the center of this area you will find a Purple Fly. Get it and continue on through a few more areas. The exit is in the room to the right of the elevator.
Smash the Five Blood Coolers - The 1st cooler is in the second room next to the Red Fly. A 2nd cooler is upstairs in the third room to the right of the bouncing pumpkin. In the following room is a 3rd cooler, next to the Green Fly. A 4th is in the next room, immediately to the right, after you go through the door. The 5th cooler is in the same room as the exit for the Survive the Haunted Mansion mission. The level exit is in the "Step into the Light" room.
Ride the Haunted Elevator - There is a bookcase located in the second room to the right of the bouncing pumpkin. Push on the bookcase and it will open up into a secret room. Once in this room, hit the switch to activate the elevator. Ride the elevator down. In the next area, jump down to the right and you'll find the Silver Remote. The exit is up top.
Silver Remote - See previous strategy.
Boss 1 - Gilligex Isle (Requires 3 Red Remotes)
Reward: 1 Gold Remote
Strategy - These punks are actually pansies. Simply hit the blue ball back at them to knock them into the boiling drink. Make sure you dodge the fire and line up your shot by maneuvering around the platform. Finish this and you will be rewarded with a Gold Remote and access to a new overworld area.
30 Skulls- 1st Tier Collectible
40 Tombstones - 2nd Tier Collectible
50 Jason Masks - 3rd Tier Collectible
Run the Axe Gauntlet - In the second room you will be faced with two decisions, but enter the door with the green tint. In the next room, jump on the platform to the right, jump across to the Green Fly, and finally, destroy the wall to unveil the Red Fly. Work your away along to the left and kill Frankie, but don't cross over the steaming sludge pit just yet. On the platform you just came from (with nice red carpet), jump over the banister and kill the pumpkin. Now, walk through the wall with the window on it. Inside this secret section you will find a slew of Collectibles. Next, cross over the steaming sludge pit, grab the Green Fly, dodge the skulls, and veer to the right at the top of the incline. Use your Sticky Power to climb on the wall and ceiling, and then fall onto the balcony for a Purple Fly. Drop down again and go to the left. Kill the Children of the Corn kid, go across the pagan plates (denoted by a star inside a circle), cut to the right, go past the axe men, and into the door. The level exit is just a few feet away.
Head Down the Ramp - Go into the second room and enter the red tinted door. Then in the next room, jump across the platforms and chandeliers, and then use your Sticky Power. Go to the right, grab the Red Fly, and head back and go to the left. Drop down and take the first exit on your right and once again use your Sticky Power. You'll end up next to a pagan wall and Red Fly. Go through the door, follow the path, and you will wind up at the end which holds the second Red Remote.
Stick Across the Ceiling Maze - In the second room enter the green tinted door. Follow the level structure all the way up to the pagan floor, but don't cross it. Instead, go the opposite way. A timed platform will appear. Jump across the platforms and the chandeliers. Jump down to the path, and use your Sticky Power to navigate the maze into the smaller room. Enter through the door and jump across the gap to gain access to the next door. Once through, follow the path, kill the pumpkin, and go through the wall with the window to get the Collectibles. Walk forward, jump over the banister, and go through the door. The exit is on the other side.
Silver Remote - Go into second room, and enter the red tinted door. From here, kill Frankie, jump over to the next platform, and then jump through the red diamond-shaped window. The Silver Remote is hidden inside.
30 Batteries - 1st Tier Collectible
40 Red Lights - 2nd Tier Collectible
50 Green Atoms - 3rd Tier Collectible
Scale the Bionic Launch Tower - Immediately cut to the left and ascend the platforms. Grab the Bionic Power and cross the bridges. Hit the bionic chute, veer to the right, and grab the Green Fly. Drop down to the bottom, obtain the Bionic Power, and hit the nearest bionic chute. Launch up two levels, grab a second Green Fly, then jump out to the left and grab a third Green Fly. Leap back to the platform and walk around the corner and through the wall. On the electric walkways jump onto the green platform, but don't go to the left like they want you to. First, jump to the right and grab the Purple Fly, then cut back and go all the way to the next room. In this room don't miss the Green Fly located two levels up and on the far wall. Now, go up, kill the metal beast, and finish the mission.
Cross the Data Bus Bridges - From the beginning, immediately cut to the left, and instead of taking the bridge, hit the bionic chute. Cross the next bridge and jump over to the ledge. Now, walk through the wall. In the next room wait until energy shoots across the electric walkway, then follow it to the end of the room. From here, use the Bionic Power to cross the bridges. In the next room jump out onto the spinning saucer and Tail Whack the connecting piece to launch across the room. In the next room, use the Bionic Power to cross the bridges and activate the platforms. After a while you will run into the Red Remote and the exit.
Silver Remote - The Silver Remote is in the vertical area that goes up and up and up. After the third Bionic Power, go up two levels, follow the chip platforms, and you will find the Silver Remote in the corner on your left.
30 Takeout Boxes - 1st Tier Collectibles
40 Ying-Yangs - 2nd Tier Collectibles
50 Masks - 3rd Tier Collectibles
Defeat the Deadly Dragon - In the beginning, go to the flashing green neon sign and Tail Whack it. Then, go to your left and behind the red pillar. There is a Purple Fly hidden inside the pillar. Go to your left and break into the first building you see (the window says "Crazy Quang's Clothing"). Jump across the spinning platform to your left and hit the gong. Then jump back on the spinning platform and out to the Green Fly. Next, jump up to the stairway and break the window. Kill the guard to open the door. You'll appear on the building tops. Walk over to the building across from you and kill the ninja to open the next door. Hit the gong, enter a street area, and use your Sticky Power to climb up to the next level. Directly in front of you is a door that can be broken to access a Green Fly. Fire the cannon to break the door and then aim to hit the gongs that will trigger a stairway to the door you just broke. Break the glass and run around the side of the building and use Sticky Power to get to the next building. Break the glass and enter the door to another street section. Kill the scorpions and the guard and then jump up the platforms and use the zip line to get to the next door. Break the window, go out on the roof, and take the zip line. Kill the ninja to open the door. Next, kill eight ninjas to trigger a platform. This gives you access to a sticky area that brings you up a level. Once here, break all the doors for more Collectibles and a Green Fly. Use the cannon to wale on the dragon. Once you kill the dragon, a door will open, leading you to the exit and first Red Remote.
Traverse the Rocking Pillars - From the beginning, go straight and enter the first building. In the room after, use your Sticky Power to your left to go up a level. Kill the red ninja and jump across onto the diamond-shaped wall mount (you'll stick to it). This takes you to the next room where you must hit the gong to make the platforms rise. Ascend them and use the Ying-Yang Power to launch up a level. Hit the gong and go through the hallway. Kill all the ninjas and use another Ying-Yang to launch up a level. Hit the two gongs to reveal another diamond-shaped wall mount. Jump on it and go for a ride. In the next room, hit the Ying-Yang Power to land on the sticky area and go up a level. Jump across the pillars. This will bring you to the level exit and the final Red Remote.
Silver Remote - In the first room with a rotating platform, hop on top of the gong. Tail Bounce off the gong to your left onto the orange roof. Walk over to the door and thwack it. Behold the Silver Remote.
30 Rockets - 1st Tier Collectibles
40 Laser Guns - 2nd Tier Collectibles
50 Robots - 3rd Tier Collectibles
Note: Replenish your air as much as possible by either destroying the air canisters or entering an airbooth.
Ride the Rocket - Ascend the platforms to get a Green Fly. Walk down the path behind the airbooth, then jump across the platforms to the asteroid. Get on another set of floating platforms and halfway across is another Green Fly. Get back on the platforms and descend them until you reach a little asteroid. Then jump across a couple more platforms until you arrive at the rocket. After you ride the rocket, you will drop down into a trench filled with enemy fighters. At the end of the path, jump down the hole. When you land, kill the baddie and go to the exit. At the end of this (and if you've done everything we've told you) the Green Gate will open.
Enter the Battle Dome - This time go the opposite direction, across the rotating planks. Kill the space snakes and work your way along the big asteroid to the Green Fly on your right. Then, hop on the platform in the center of the asteroid. It will take you down to more Collectibles. Now, jump across the platforms and use your Sticky Power on the tower. Climb up the tower and get on the walkway. Jump over the laser beams and jump over to the second tower. At the top are some planks that flip around. Jump across them to a series of small asteroids. Then there is a platform that brings you to a walkway. Follow it to a series of ascending platforms. Once at the top, get over to the walkway and follow it until you reach a series of platforms that lead to a third tower. Climb it. Cross the series of spinning platforms and you will come to a space station with the exit. The exit, however, is contained in a forcefield that can be taken down by killing the two enemies. When you finish this mission, give yourself a pat on the back.
Silver Remote - Like in the first mission, walk down the path behind the airbooth then jump across the platforms to the asteroid. Now, jump over to a tiny asteroid with an antenna. Break the antenna and jump on the TIE-Fighter and fly down to the hidden section that contains tons of Collectibles and the Silver Remote.
30 Drumsticks - 1st Tier Collectible
40 Buffalo Skulls - 2nd Tier Collectible
50 Tiny Dinos - 3rd Tier Collectible
Watch for Falling Lava - Head down across the lava river. Use the flower trampoline to bounce up and obtain the Blue Fly. Jump down and use your Sticky Power to navigate across to the next platform. From the second flower trampoline, launch straight across to the tunnel. Then, use your Sticky Power continually until you make it to the exit and the first Red Remote.
Dodge the Steam Vents - In the third room, with the platform that holds two flower trampolines, jump onto the platform to your right, grab the Green Fly, jump back, and walk through the arch. Continue on into the next room and jump all the way down to the bottom. Go back up using the platforms to get a Purple Fly. Then continue on through the tunnel. In the next room you enter, ascend the platforms (be sure to grab the Green Fly on your way up). At the top, to the right of the tunnel, you will find the Silver Remote. Enter the tunnel you just passed. At the end of the tunnel is the exit and the second Red Remote.
Bounce Up the Flowers - From the platform that holds two flower trampolines, jump up onto the elevated walkway and go through the tunnel. Once past the lava pit (using your Sticky Power), you must make a series of difficult jumps (down and then up) using the flower trampolines to make it to the top of the cavern. Once there, go into the next room, make one last jump on the flower trampoline, and head to the exit and the final Red Remote.
Silver Remote - See Dodge the Steaming Vents strategy.
30 Carrots - 1st Tier Collectibles
40 Cans - 2nd Tier Collectibles
50 Detonators - 3rd Tier Collectibles
Climb the Tree - Make your way through the valley, past the evil flowers, until you reach a pool of water. Do not get wet, instead go up the path to your right. Ring the bell twice and then jump on top of the block to get three Collectibles. Next, go around the corner into the anvil zone. Grab the Green Fly and head back to the block. Jump across to the platform and go through the arch where the dominoes emerge. Once through, continue on the path to the falling bowling ball area and head up the slope. Then, go straight ahead to the next opening and wait until the floating platform is underneath you. Jump across a series of moving platforms in order to reach the other side. If you fall, ring the three bells to create a path back to the beginning of the platform segment. Once you make it across, jump up onto the first platform to your right, work your way past the fence, and up to the next platform. There is a Green Fly here, but only get it if you want to repeat the floating platform segment. Either way, jump across the two blocks onto the platform. Then, ring the bell, drop down to your left, and jump across the blocks. At the end of this part there is a Green Fly, but beware the falling anvils. Go back and face the bells. Hit the left bell three times and the right bell twice in order to create steps to the steel girders. Ascend the series of girders and jump across two platforms to the floating island. There is a Green Fly across from you. Get it. Then jump across the spinning blocks, ring the bell, and ascend the moving blocks. When you make it to the top you will see a door with question marks on it. Enter. Go up a level, go across the spinning log, and get the Green Fly off to the right. Walk through the hollow log, up the tree, and finally to the exit and the first Red Remote.
Storm the Castle - Once again, ascend the series of girders and jump across to the floating island. Hit the bell to open the grate and jump down into the abyss. There you will see a pretty sailboat. Hop on the boat, go for a ride, and jump on the platform to your left once the boat stops. On the platform, ring the bell and cross the moat. Go around behind the castle and the Silver Remote will be waiting. To enter the castle, pass through the brick wall. Once inside the castle, get the Red Fly and hit the rocket fuse with your tail to light it. After it's lit, jump on and blast off to the exit and the second Red Remote. Yahooo!
Silver Remote - See Storm the Castle strategy.
30 Drumsticks - 1st Tier Collectible
40 Buffalo Skulls - 2nd Tier Collectible
50 Tiny Dinos - 3rd Tier Collectible
Assault the Level Island - Beating this level is a piece of cake if you are a master of the Tail Whack. Stay on the lower path, and don't veer off. Before long you will run into the first exit and a Red Remote on a large rock platform surrounded by lava. Be careful though, because a pteranodon is waiting for you.
Climb the Volcano - Follow these instructions carefully. From the beginning, head all the way to the platforms that stick out of the lavafall. Ascend them and head back to the left. Grab the Red Fly and use your Sticky Power to climb the wall. At the fork in the wall go to the right. You'll come across another sticky wall to the left (this part is optional, but it does contain some Collectibles and a Purple Fly). Jump over to the platform if you want, otherwise continue around the bend. Carefully navigate this section, continue upward, and grab the Green Fly in the corner of the moving platform sections. Head up the platforms and beware of the triceratops and falling boulders. At the very top you'll run into the exit and the second Red Remote.
Silver Remote - From the first level exit continue forward. You'll run into a large triceratops and a tiny incline to the left. Avoid the triceratops, and jump up on the incline and follow the turn. Grab the Green Fly. Then, use the Gex cam to look down. You'll see the Silver Remote. Be sure to make the jump, otherwise you'll fall down to the beginning. After you grab the Silver Remote, drop down and head for the first exit.
30 Batteries - 1st Tier Collectibles
40 Red Lights - 2nd Tier Collectibles
50 Green Atoms - 3rd Tier Collectibles
Mission One - From the beginning, jump up the platforms and use your Sticky Power to go to the other side for a Green Fly. Then, drop down, grab the Bionic Power, and hit the bionic chute. Next, run through the hall and take the platform up to the next level. Once there, kill all the baddies and grab the Bionic Power, hit the chute, and go across the bridge to grab the another Green Fly. Then, jump across the platforms and use your Sticky Power to obtain Bionic Power and cross the bridge. On the other side, walk through the wall. In the room on the other side, follow the energy balls across the electric walkway, but don't forget the Green Fly. In the next room, there is another Green Fly in one corner and Bionic Power in another; plus, you will find a Checkpoint in the center. Get the Bionic Power last and use it to reach the sticky wall for access to the next level. Once up there, grab the Bionic Power again, jump across the platforms, and cross the bridge. Use the bionic chute and enter the room. Here there is another electronic walkway. Proceed on to the next room, then use the series of chutes to make it up to the exit and the first Red Remote.
Find the I/O Tower - From the Checkpoint room, grab the Bionic Power and jump up to the platform just above and then cross the bridge and go through the wall. In the corner is a Green Fly. Jump on top of the spinning platform and thwack yourself over to the sticky area and climb up to the next level. Jump on to another spinning platform and thwack yourself over two times and jump over to the door. In the next area, try not to jump down. Jump onto the first platform and shoot to other side and enter the door. In the next room, get on another spinning platform and shoot over to the exit and the second Red Remote.
Mission Three - From the room with the two metal walkers, go to the right. Go up the floating platform and into a hallway. In the next room use your Sticky Power to get a Green Fly and go into the hole in the ceiling to get to the next room. Now, use your Bionic Power to ride the platforms up to the exit and the final Red Remote.
Silver Remote - At the Checkpoint room, go up to the second level and enter the room with the two metal walkers. Get the Bionic Power, go to the left, and use the bionic chute to launch onto the sticky path. Follow the path to a secret room holding the Silver Remote.
30 Skulls - 1st Tier Collectibles
40 Tombstones - 2nd Tier Collectibles
50 Jason Masks - 3rd Tier Collectibles
Reach the Top of the Morgue - Go upstairs and enter the door that doesn't have a door beneath it. Get the Green Fly. Next, go across the hall and enter the door, jump across the chandelier, and enter yet another room. Jump down into the green tinted area and get the Blue Fly. Go back up, jump across a set of chandeliers, and enter another room. Go across more chandeliers to enter the library. Grab the Blue Fly and go through the ground level door that leads to the morgue. Jump across the drawers up to the next level and you will end up at the exit and the first Red Remote.
Ascend the Ghost Tower - Enter the lowermost door and when you reach the second "Step into the Light" room, use your Sticky Power to reach the upper level. From here, a door awaits. Enter it and once again use your Sticky Power to get to the other side. In the next room, push the caskets into the wall. This will open the gate for the next door. Go through it and ride the furniture to the upper level. Go around the corner and through the door. Go through a hallway, jump across the chandeliers, and enter the next room. Grab the Purple Fly, and the exit and second Remote are a few flights of stairs away.
Smash Eight Blood Coolers - From the beginning, go up the stairs and in the door to the right is the 1st blood cooler. Go through the topmost door to the left and you will see the 2nd cooler. Then, drop down into the green tinted area and you'll find the 3rd cooler. Go back up and enter the next room, then drop down and you will see the 4th cooler. Then go into the library and the 5th cooler is located in one of the lower doors. Next, return to the beginning of the level and enter the lowermost door. Run past the floating ghouls and in the next room grab the Green Fly and Blue Fly. You should be back in a room with large falling axes. Here, use your Sticky Power and you will find another Blue Fly and the 6th cooler. After a second batch of axes, enter the "Step into the Light" room where the 7th cooler is in the corner. Exit the other door and cross the bridge and you'll see the 8th cooler next to a door. Go through that door and you'll see the exit and the final Red Remote.
Silver Remote - In the first room, go upstairs and enter the door. Jump across two rooms with chandeliers and in the next room drop down to the lower level. From here, ride one of the floating pieces of furniture to the other side of the room and jump off. Then, push the caskets into the wall. This will expose a third casket. Go back and push the third casket to gain access to the Silver Remote.
Boss 3 -
Gexzilla Vs. Mecharez
(Requires 21 Red Remotes)
Reward: 1 Gold Remote
Strategy - Basically, hit the Monster when you have an open shot. Otherwise, wait until he jumps on a building and then destroy the building underneath him. When he falls he takes damage and you can also hit him when he is down and getting up. Some buildings reveal Flies when destroyed. Defeating Mecharez opens the Blue Gate.
30 Rockets - 1st Tier Collectibles
40 Laser Guns - 2nd Tier Collectibles
50 Remotes - 3rd Tier Collectibles
Note: Replenish your air as much as possible by either destroying the air canisters or entering an airbooth.
Find the Arched Asteroid - Hit the switch and run across the bridge and the two asteroids. There is a third platform (before the bridge), jump down for the Green Fly, then jump across the floating bridge and the series of platforms. Go inside the space needle and take the elevator down. Descend the platforms to an asteroid and hit the switch. Cross the bridge and spinning platforms to the next asteroid and hit another switch. There is a Blue Fly. Again, cross the bridge to the next asteroid and hit the switch. Ascend the platforms to the next asteroid. Look for the metal patch on the ground (sticky area). Crawl around the asteroid until you come across a floating platform. Jump on it and it will take you up. Complete the next series of jumps to the level exit and the first Red Remote.
Ride the Warp Tube - This time, crawl up the space needle (see Find the Arched Asteroid ). Avoid the lasers and jump onto the next asteroid. Climb the next tower, jump across the platforms, go past the fire-breathing moon, and onto the next asteroid. Carefully jump up the series of moving platforms to the level exit and the second Red Remote.
Destroy Five Crystal Power Cells - The 1st power cell is on the backside of the space needle. Then take the space needle's elevator down and you should find the 2nd power cell on one of the platforms. For the 3rd power cell, climb to the top of the space needle and jump out to the steel girder on the left. There is also a Green Fly located there. Then, jump through the warp gate to an asteroid. You should not only find the two remaining power cells, but the Silver Remote as well. To get to the level exit, go back through the warp gate, take a right, and go over a series of platforms. Then cross the bridge and a few more platforms and you will come to the end.
Silver Remote - See previous strategy.
30 Takeout Boxes - 1st Tier Collectibles
40 Ying-Yangs - 2nd Tier Collectibles
50 Masks - 3rd Tier Collectibles
Navigate the Great Spinner - At the beginning, enter the temple and grab the Green Fly. Then, go across the bridge and use the Ying-Yang Power to launch up to the next level. Kill the ninjas and the insect, then hit the door under the "subtitles sold here" sign for some bonus Collectibles. Next, jump across the platforms, and hit the gong to raise the handprint. Quickly jump off the handprint and up to the Purple Fly. Now, we suggest going for the Silver Remote. Jump up to the ledge behind the vases. Fall down and press against the wall. Grab onto the sticky surface and follow it until you find the Silver Remote. Hit the warp back to the platform you just came from and continue the mission. After the warp, use the Sticky Power to climb the wall to go up a level and grab the Green Fly. Now, go across the bridge and hit the gong that opens the door on the other side. Use the Ying-Yang Power to launch up to the next structure. Then use your Tail Bounce to break the ceiling, revealing some Collectibles. Once again, use the Ying-Yang Power to launch across a series of platforms. This will lead you to a large spinning platform. Jump across to the next platform and hit the gong. Run across the bridge, and stand on the large square. This will bring you down to a second gong. Hit it. Go back up and take the same bridge. The bridge will take you to the exit and the first Red Remote. Be sure to first hit the gong to open the door at the beginning of the level.
Ride the Swinging Platforms - Once again, enter the temple and grab the Green Fly. Then walk around the building, use your Sticky Power to descend to the next platform, and hit the gong to open up the door. Enter it. Cross the bridge and jump across the moving platforms. Then ascend the tricky spinning platforms, cross over the bridge, and pass the spinning blades. Cross the gap via the swinging platform and obtain the Blue Fly. Ride another swing, make a couple more jumps, and you'll come to a guard. Kill the guard to open the door on your right. Go straight. If you stand too long on the bridge it collapses. Cross the gap via the spinning platform and cross a bridge full of perils. Kill the guard and hit the gong to lower the drawbridge that reveals the exit. Be sure to first hit the other gong by the exit as it opens a gate at the beginning of the level.
Climb the Towering Temple - Go through the door you just opened at the exit of the last mission. Go up to the bridge and across a series of swings (there are some Collectibles, but you don't have to get them). Jump into the cage and jump out to the platform below. Grab the Green Fly. Kill the guard and use your Sticky Power to climb up to the next level. Jump across the spinning platforms to another sticky path. Follow this to a set of moving platforms. Use them to get to a winding road. At the top of the road, jump across some spinning platforms to access the cage. The cage will take you to the top of the temple, the level exit, and the final Red Remote.
Silver Remote - See Navigate the Great Spinner strategy.
30 Gear Wheels - 1st Tier Collectibles
40 Lunch Pails - 2nd Tier Collectibles
50 Oil Cans - 3rd Tier Collectibles
Penetrate Rez's Inner Sanctum - Go down the ramp and jump across the speakers and through the door. You will emerge as John Travolta. Step on the disco platforms in the correct order to reveal the next door. To know which platform to jump on next, look in the mirror for the one with the green light. Go through the door and Tail Bounce all the buttons on the remote control to go up to the next level. From here, ride the platform to the other side. Go up the ramp and jump on the speakers and ride them to the right for the Silver Remote. Hop back on the speakers and take them to the right again for a Purple Fly. Then ride them one last time to the right for a Green Fly and access to the upper level. Use your Sticky Power to climb the wall and go up the ramp. Cross one more sticky section, then jump on the floating platform over to the other side, and enter the door. Once again you will emerge as Travolta and you must light the platforms in the proper sequence. In the next room hit the gear to make the speaker rise out of the static. Then Tail Bounce on the three remote buttons to get up to the next level. To the left there is a Green Fly. Do the gear trick again, jump over the platforms to the sticky wall, and use it to get up to the next level. Now, run across the conveyor belt and enter the door. In the next room, hit the Checkpoint, jump across the platforms, grab the Green Fly, and enter the next room. Hit the gear and jump across the platforms up to another series of platforms. Ascend them and you'll find a Green Fly. Now make some tricky jumps across the conveyor belts. At the end, Tail Bounce on the four buttons of the remote and jump out on the moving platforms. You'll run into another door. In the next room is a moving platform that will take you up to the level exit and the Red Remote
Silver Remote - See previous strategy.
Boss 4 - Channel Z (Requires 33 Red Remotes)
Reward: 1 Gold Remote
Strategy - Ride the platform to the top, grab the Green Fly, and jump in the teleporter. Then, dodge his missiles, and jump over him when he charges you so he runs into the electricity. After the third time he will change form. Dodge his laser attacks and jump on to the green energy beam. If you get him to pound on the green energy he will take damage. After the third time, he's dead.
Requires: 4 Gold Remotes
Navigate the River of Fire - To begin, go back a few steps, use Sticky Power to go up one level, jump across the floating platforms, and enter the "Cave Club." Dodge the boulders while ascending the incline, grab the Green Fly, and enter the cave. Jump on the wall to the left and use your Sticky Power to crawl up to a platform. From here, jump across the lava to another platform. Run through the tunnel and jump over to the sticky wall to get to the next area. Grab the Green Fly. Use Sticky Power to the left and drop down where it says "drop zone." Again, use your Sticky Power, jump down, and enter the cave. Ride the platforms over the lava. There are various sticky areas that give you more Collectibles if you desire. When you get to the first lavafall (with platforms falling down) use the Sticky Power to the left of the falls to climb up to a ledge. This will give you access to a hidden cavern with a Green Fly and a huge enemy that, when killed, relinquishes the first of three icons that say "The Lost Gex Tapes." Grab it for a treat at the end of each Secret Level. Leave this place and continue down the lava river; there are three Green Flies. Jump up the platforms on the lavafall to get another Green Fly. The level exit and Red Remote are just beyond.
Requires: 8 Gold Remotes
Ride the Floating Furniture - Hop up on the tables and go to the top. Once there, you will need to you use your Sticky Power to get to the door. In the next room, drop down to the right instead of using the stairs. This will bring you to a space with Collectibles and the second "The Lost Gex Tapes" icon. Use your Sticky Power to get back to the stairs. Now, ascend the stairs, dodge the floating desks, and enter another room. Here you will have to table hop again, and enter the door with Gex's portrait next to it. In the following room, there is more table hopping and you must locate a crystal ball and whack it with your tail. Doing that opens up a gate in the previous room. Return to that room and go through the gate. Head up to the third level and enter the door with Gex's picture next to it. Go into the next room and you should know what to do. After this, carefully jump across the caskets to the door. Now, hop up the tables to the exit.
Requires: 12 Gold Remotes
Pass the TV Forest - From the beginning, jump down and grab the Green Fly and go right. Take another right for a second Green Fly. Backtrack and take a left for a third Green Fly and jump down to the level below. Run forward, jump over a couple of pits, and use your Sticky Power on the wall to the right. At the end of this area will be a cavern containing two Green Flies and a platform. Jump below the platform, into the tube, and warp to the next area. From here, jump across the radar dishes and platforms to get to the top. Behold the exit and the first Red Remote.
Cross the Blue Beams to the Rez Tower - Go left twice and use your Sticky Power to get past the static. Run straight to another Green Fly. Run back and take your second right and go up the hill. Go across the blue energy path. Then, at the Rez head, destroy the teeth while avoiding the brain. Exit the level and get the second Red Remote.
The Final Lost Gex Tape - From the start, go left, cross the sticky path, and take your second right to the controller. Tail Bounce the controller three times to bring it to the roof. Then follow the path of coins to the central piece and you will get the final "Lost Gex Tape." Use the exit of your choice.
Here we will tell you what number door to enter as they appear from left to right. To start: 2, 3, 3, 1. Then go up the stairs. Then enter 3, 2, 1, 3 (for extra life), 2, 2, 2 (for extra life), 1,
and 1.
Ascend the platforms and grab all of the briefcases along the way. Keep going up and eventually jump on a blue sticky wall. Climb up and enter the next area. Grab the briefcases and hit the switch at the end of the room. Enter the swank lair, jump off of the couch to the right, and up to the next level. Then, go behind the white screen, pull the switch, and emerge as John Travolta. Jump across the three spinning disco lights. The remote is waiting on the other side.
Grab the required number of 9-volt batteries, but time is of the essence. With the aid of Bionic Power and chutes, start going up. Eventually, you will run into the Gold Remote.
Gex dies if he falls in the water so jump on one of the boats and ride it down the canal, jumping off to grab the necessary takeout boxes. At the start, use the Ying-Yang Power to get three Collectibles above the archway of a building. At the end of the boat trip, grab the Gold Remote and you are finished.