Genre: Action | Players: 1 |
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1415 5585 7823 6251and press Start.
Junk Man- just wait till he jumps over you then zap him with Thunder Strike.
Freeze Man- When he comes near you, use Junk shield.
Turbo Man- shoot him with ice at the start, then dodge and blast his bubble with M.Buster, and blast him with ice whenever you have the chance.
Clown (at the museum)- shoot his head with M.Buster or shoot your fist at his head if you have R.Adaptor.
Slash Man- blast him with ice then dodge the paint he drops.
Spring Man- use Slash claw and jump right when he fires his fist at you.
Shade Man- use wild coil or Rocket Punch and dodge when he swoops down by sliding.
Turbo Man- Use Crush Noise and jump over him when he charges at you.
Bass- use Rocket Punch and dodge his shots, you should have an energy tank to be safe.
Guts Man (rebuilt)- use slash claw to swipe the blocks at him, and you should have at least one energy tank.
Bass with T. Adaptor- this time, Bass uses his Treble Apadtor. mimic him by using Rush Adaptor, and watch out, he can fire his fist too!
Turtle- Fire at his head with M.Buster, and use Junk Shield to kill the little turtles. (Note: I didn't include anymore of the bosses, but please E-Mail me if you want to know how to beat the others)
Genre: Action | Players: 1 |
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Lather, Rinse, Repeat.
DBBE-446F Start with 10 lives DDBE-446F Start with 1 lifes D0BE-446F Start with 5 lives D1BE-446F Start with 7 live C2B9-3404 Infinite lives D6BE-47AF Start with less energy 4DBE-47AF Start with more energy C2B9-1FF7 Infinity energy 6DB5-CD97 Most enemies defeated with one shot 23BD-3F07 Start with all enemies and weapons defeated except Sigma C9B3-4769 Infinite weapons once you have them D08A-1FBC Bogus jump D58A-1FBC Super jump DB8A-1FBC Mega jump (highest) DDB0-4FA1 Disable weapon charging DDB1-4F61 Weapon charges to 1st level quicker
Password Description 0131-6712-1221 Sting Chameleon defeated 5447-4177-4536 Extra life tank 1556-6642-7448 Launch octopus defeated 8441-2136-4421 All bad guys dead, super x-buster, 9 powers, 9 sub-hearts, and 4 sub-tanks 3676-4627-5142 All sub tanks, all heart tanks, and all bosses defeated 7437-6412-1255 Start with everything
When you begin the game, don't go to the Sigma Stage. Instead, enter the Armored Armadillo stage.
Play to the end of the stage four times, keeping your Energy and Weapon meters at maximum. It's okay if you take a hit or use a weapon during the stage just be sure to recharge both meters by the time you get to the end of the stage.
Each time you reach the end of the stage, you must use the Escape Velocity to restart at the beginning of the stage. Remember, you must play though four times and always have full Weapon and Energy at the end of the stage.
After the fourth play-through, escape and restart one more time for a fifth try. This time, however, don't use the Escape Velocity. Instead, ride the third wheeled platform across the canyon and climb up the cliff before the entrance to Armored Armadillo's lair. On the top of the cliff, you will find a power-up capsule containing Dr. Light in a Ryu costume. He will give you the "Hadoken" Fireball technique!
You can throw Fireballs using the same motion used in SF II: Sweep the controller in a quarter-circle motion from Down to Forward and hit the Attack button. You can use the Fireball to kill all the final Sigma bosses with only one hit, but you must have full Weapon power to use the move. Remember, though, you cannot save the Fireball item using a password if you turn off the power, you will lose the weapon.
Genre: Action | Players: 1 |
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Go to another set of spikes. Charge up Speed Burner again and air-dash the first set and drop to second set and Speed Burner to the left to reach the 1-Up. It may take several tries, but you'll make it. Slide down the left wall and you'll find the Dragon Punch capsule. You MUST have a full energy meter to get this capsule.
To execute the Dragon Punch, press Forward, Down, and Down-Forward and the fire button.
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Genre: Action | Players: 1 |
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If you have all of thee-tanks, weapons, hearts, and full energy you'll find a capsule that will grant you the four Super Adaptions.
Level Passwords Introduction 3721, 1281, 3751, 4456 Gravity Beetle 5623, 4888, 5851, 4221 Blast Hornet 1745, 5231, 5441, 2486 Neon Tiger 3621, 4867, 5851, 2227 Tunnel Rhino 5728, 1263, 5754, 2458 Blizzard Buffalo 7671, 2857, 2144, 1247 Volt Catfish 1778, 5253, 2444, 3488 Crush Crawfish 5718, 1266, 2727, 7458 Dr. Doppler's Lab 5718, 1263, 2627, 7458
The first entrance is at the beginning of the Volt Catfish stage. A platform will take you to Vile.
The second entrance is in the Frozen Buffalo stage. It is located in the first pit after you enter the small room with two doors. You will see the entrance on the left side.
The third entrance is in the crab's stage (I forget his name.) The entrance is located next to an energy capsule after you leave the small room where you fought a mid-boss. Before you reach the energy capsule you will fall right through the floor. Here you'll find the capsule that takes you to Vile's secret stage.
Note: These entrances are only there after you kill at least two bosses and BEFORE you kill Bit and Byte (the two mid-bosses who talk to you.)
If you'd rather earn it yourself, do this. On the second stage of Doppler's lab play through the whole level with MegaMan only. When you get to the mini-boss's layer, switch to Zero. Play through the entire level and defeat Vile. Zero will be damaged beyond repair and give Megaman his saber.