Groove on Fight
Groove on Fight is a 2D fighting game for the Sega Saturn by Atlus of Japan, for one to four players(via the Saturn's multi-tap). It combines elements of Vampire Hunter/Street Fighter(play style), King of Fighters(overall look of the game), and Street Fighter versus X-men(tag team matches). The game plays very smoothly and combos flow with ease. Each character(there are eleven immediately selectable, with three hidden) has numerous moves they can perform to annihilate their opponents, along with a screen filling Super move. The game uses all eight of the Saturn controller's action buttons during the fighting(start pauses and selects), with ten possible choices of what to put on the various buttons in the controller re-configuration screen. The moves are mostly performed with Street Fighter, down to forward type motions. Although, there are a few direction plus button, or multiple buttons pressed simultaneously type moves. Very easy to pick up in any case. Within a day or two you'll be playing like a pro if you're at all familiar with Street Fighter or Vampire Hunter's play mechanics. For those who like anime, there is an Omake selection that becomes available after a few victories. From this you can view a wide assortment of animation stills that were used in pre-production(many cutesy anime) and the promotion of this game and others from the Power Instinct series, which Groove on Fight is the third in. The game requires the additional RAM cartridge to play, due to this, the game's animation flows very smoothly. There are however, some not so short load times to the game, in the 10-15 second range. While loading, the game's title, in balloon letters, appears in the center of the screen. There is a random character's portrait inside the lettering. Here's a bit of trivia, Groove on Fight is the videogame that your alternate self was playing when you met him in the well of mind and souls in the Playstation role playing game, Persona. Play modes: After inserting the RAM cartridge and turning the game on, you are given the following play modes to choose from: Arcade: This is one player mode, you verse computer controlled opponents Versus: You and up to 3 friends compete against each other Option: Change the games various settings Omake : Animation gallery, this opens up after you've completed Arcade mode at least once Arcade Choosing Arcade mode allows you to play one player against the computer. At first you can choose from eleven selectable characters, but if you fulfill certain requirements you will recieve up to three hidden characters. After selecting your Leader(1st character) and Partner(2nd character), you will fight the computer controlled opponents in these matchups(not necessarily in this order): Larry and Chris Tenjinbashi and Hizumi M.A.D. and Solis Falco and Oume & Otane Remi and Popura Gartheimer, Damian is standing in the background but does not fight Bristol Your partner, after defeating Bristol you square off against your partner for a short time, until the appearance of Bristol-D. (Note: The next match begins with both characters at the same level of health they had at the end of this match) Bristol-D, During the fight between you and your partner, Bristol-D erupts from the body of Bristol who was lying on the ground. He possesses your partner and then you must fight the final match alone against your now possessed partner and Bristol-D. After defeating Bristol-D, your character runs to his fallen partner's aid. Bristol-D gets back to his feet and attempts to attack you. He is stopped as Solis suddenly appears, apprehends Bristol-D, and then vanishes, taking him with her. The ending for your lead character is then shown, followed by the game's credits After each match in Arcade mode you are ranked in the following catagories: Vital: Life left Perfect: 30,000 bonus for defeating opponents without taking damage Time: Time left Solo: Beat opponents without changing characters for 20,000 bonus Along with receiving hidden characters for finishing Arcade mode in certain ways, Omake mode also becomes available once you complete Arcade mode at least once. More selections are added to the Omake mode as you beat the Arcade mode with the different characters. As the credits are rolling after you've beaten the Arcade mode, you are given control of your lead character(standing under the credits), and can attack them(the credits) as they scroll by. The credits can be sped up by pressing the start button. If you've beaten one of the top five high scores for the game you can put your initials(up to three letters) in after the credits have run. The high scores, standings and hidden characters save to the Saturn's memory automatically, using up 4 units of save ram. Versus Choosing Versus mode allows multi-player matches if you've hooked up a Saturn multi-tap and multiple controllers, otherwise it will be just 2 player(press a button to bypass the multi-player screen). After both players choose their 2 characters from the list provided (in versus mode you do not get the character's portraits as you do in 1 player Arcade mode) you are sent to the handicap and stage select screen. Each player chooses his handicap level(1 through 8, 1 being weak, your hits not doing much damage. 8 being strong, your hits doing the maximum amount of damage) then the stage you'd like to fight on, then it's off to the battle. Each character has one life bar, which replenishes if they jump to the sidelines. Because of this the matches are not two rounds, but between the two characters you do get two life meters. Whenever a character enters the battle(after being tagged in), the outline of their health meter will glow for a short time to alert you to which meter to keep an eye on. After both characters on either team are knocked out, the match ends and you are brought to the standings screen. From this screen you can see how many times each player was victorious with each character, as well as how many total victories each side has(this is also shown underneath the health bars during the battle). At the bottom of this screen you are given the following choices: 1. Fight: Brings you back to the character select screen 2. Data clear: Erases the current standings 3. Pad setting: Change the controller configuration 4. Exit: Return to the title screen Multi-player mode: With the Saturn's multi-tap you are able to play with up to four players at once. Note: all controllers must be plugged in when the game is first turned on for them to register as usable. To take advantage of the multi-player aspect, go into Versus mode and you will be presented with the following four choices for player team-ups. #1. Player 1 = Leader VS Player 2 = Leader Partner Partner #2. Player 1 = Leader VS Player 2 = Leader Partner Player 3 = Partner #3. Player 1 = Leader VS Player 3 = Leader Player 2 = Partner Partner #4. Player 1 = Leader VS Player 3 = Leader Player 2 = Partner Player 4 = Partner Pictures of white Saturn controllers illustrate your currently highlighted selection at the bottom of the screen. After selecting how many players(and their team-ups), you will be taken to the character select screen(in Versus mode, only the shortcut list is used) where if more than two players are competing, there will be two listings of the characters. Both listings are the same, but the first is for Players 1 and 2, while the second is for Players 3 and 4. After choosing your characters, you will be brought to the handicap and stage select screen, where there will now be the appropriate number of handicap meters. While playing on a team with two human controlled players, some of the moves differ from how they are performed if only one person was controlling both characters. They are: Walking while in the background: The character on the sideline(not currently in the battle) has the ability to move or dash freely(but not jump) to the left or right. Character change: To tag your teammate into the battle you perform the move the same way as if you were alone, press the Change button(L.punch+L.kick), but your teammate must be behind you. If they are not, your character will just raise his hand and become vulnerable. Partner attack: Instead of the character who is in the battle controlling when to do this attack, the sidelined character now does. To do this attack, the sidelined character must be behind the currently battling opponent, and press the Change button (L.punch+L.kick). After a multi-player match you will have 4 columns instead of 2 on the standings screen. These will show the number of victories with each playable character for each player. Option Selecting Option allows you to change the following game settings: Level: Easiest, Very easy, Easy, Normal, Hard, Very hard, Hardest, Abnormal Time: 30, 60, 99, Infinity Shortcut: On/Off Sound: Stereo/Mono Pad setting: Allows you to reconfigure any of the 8 action buttons on the Saturn controller with any of these selections(press start to activate): L.punch(light punch) H.punch(hard punch) G.attack(overhead punch) L.kick(light kick) H.kick(hard kick) D.attack(dash attack/behind the back attack) Kidding(taunt) R.guard(reflect guard/super block) S.strike(super strike/unblockable) Change(switch characters/tag in) Default Voice test Sound effects test Background music test Default(press start to activate) All reset(press start to activate) Exit Omake Selecting Omake allows you to browse through pre-production and promotional animation stills from the game and others in the Power Instinct series. This mode opens up after you've beaten Arcade mode with one character(you will get that character's and his partner's selection of stills along with the ETC. catagory). Each character has their own group of stills in this mode and it will open up for your viewing as you beat the Arcade mode with that character. The GOH selection opens up after you've beaten the game using all the characters, including the three hidden ones. Here is a listing of the selections you can choose from in Omake mode: Larry 9 Stills Chris 7 Stills Tenjinbashi 5 Stills Hizumi 5 Stills M.A.D. 5 Stills Solis 8 Stills Falco 6 Stills Oume & Otane 4 Stills Gartheimer 4 Stills Remi 5 Stills Popura 6 Stills Damian 4 Stills Bristol 4 Stills Bristol-D 7 Stills ETC. 21 Stills GOH series 41 Stills Exit Common moves for all characters: Blocking: Hold Back to block high or mid range attacks, hold Down/Back to block low to mid range attacks. Reflect block: Press the R. guard button(H.punch+H.kick) to perform a sort of super block, that if your opponent hits you during, will cause them to be stunned and stumble backwards. There is a brief period of vulnerability after this move is performed if you are not struck during it. Throws: Press Forward or Back+H.punch, G.attack or H.kick(depending on the character), while standing next to an opponent. Air throws: Press Forward+H.punch or G.attack while next to an airborne opponent(your character must be in the air as well). Double jump: Jump again while in the air(any direction). Dashing: Double tap Forward or Back. Shadow moves: While dashing forward, perform certain special moves. Shadow versions will score extra hits. Each character except Bristol-D has one. Any Shadow move that is normally done with a charge move, only has to be performed as a direction tap(example: Down to Up, no charge necessary)+the corresponding button. Pounce: Press Up+L.kick, H.kick, or D.attack as soon as you knock an opponent down(all buttons cause the same pounce) Unblockable: Press the S.Strike button(G.attack+D.attack), the actual move performed by each character is different. Behind the back attack: Press the D.attack button close to your opponent. Your character will attempt to go behind the opponent and strike at them. Overhead: When an opponent is blocking low, get close to them and press the G.attack button for your character to strike them with an overhead blow. This works in reverse if your opponent is instead doing a standing block and you strike at them from a close crouched position with the G.attack button. Shaking out of dizziness: Rotate the Directional pad quickly. Toss downed opponent/partner: Press Down+H.punch or G.attack while over the center of any downed character to throw the body at your opponent. Kidding(taunt): Press the Kidding button. Character change: To tag in your other character press the Change button(L.punch+L.kick). Your next character will jump into the fight while your previously used character jumps out. You are vulnerable during this move, and if hit you will not tag up. A character who is on the sidelines will slowly regain health in his life meter. Partner attack: Press the Change button(L.punch+L.kick)+Forward to have your partner perform a jump-in attack from the sidelines. The character will jump back out as soon as the attack has been performed, or if they have been hit out of it. Dual attack: Press the Change button(L.punch+L.kick) but before the tag is completed, press Down, Down+L.punch, H.punch or G.attack. This will cause your characters to perform up to a 22 hit combination attack. This move uses one level of power from your special meter, and you must have both characters still usable in order to perform this. Canceling: Any regular move can be cancelled out at any time by a special move. This makes for plenty o' two in ones :) Super move: This requires you to have at least one level of power built up in your Special meter(see below) in order to perform. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which). No matter which direction or button you press, your Super move will be the same. Special meters: At the bottom of the screen on either side is a Special meter. When filled, you receive one attempt at a "Super" move or Dual attack. I say attempt because if you perform the motion for the Super move or Dual attack, but are hit before the move actually comes out, you lose one level from your Special meter. The Special meter shows the level of enegy stored up to nine, after which it stops counting. It will however keep track of anything accumulated over nine, it just won't show you a number for it. Upon reaching the next level in your Special meter(filling it), your character will flare with energy and the number next to the Special meter will increase by one. During the flare up your character cannot be hit. However, your opponent can be hit by the flare if they're too close. There are five ways to charge/fill up a Special meter: 1. Kidding(Taunting), if you do this you will fill your opponent's Special meter slightly. 2. Damage, every time you are hit, your Special meter will rise slightly. 3. Blocked damage, every hit your opponent blocks fills your Special meter slightly. 4. Knockout, after your first character is knocked out, upon jumping into the battle, your remaining character will flare with energy and their Special meter will automatically reach the next level. 5. Charging, this is only available when you have one character left. Instead of switching characters when the Change button (L.punch+L.kick) is pressed, your remaining character will pulsate with energy, causing him to slowly fill his Special meter. Pausing during a battle: When you pause a battle you get the following choices(press start to choose one): Return: Go back to the battle Restart: Go back to the character select screen(you must press L+R to confirm this choice) Pad setting: Controller reconfigure(see options section) Exit: Go back to the title screen(you must press L+R to confirm this choice) To remove the text and dark filter from the screen when paused, press X+Y+Z. Now you can see the action clearly. Hidden characters: Aside from the eleven immediately selectable characters, Groove on Fight has three hidden characters. They are Damian(Gartheimer's partner), Bristol Weller, and Bristol-D(a vampirish version of Bristol). To unlock these hidden characters you must do the following: Damian: Complete the game in Arcade mode with Gartheimer on any difficulty level Bristol: Complete the game in Arcade mode without continuing on any difficulty level Bristol-D: Complete the game with a second character(or a second time) in Arcade mode without continuing on any difficulty level Individual character move lists Individual move names used may not be the official names Larry Light Light blast: Down to Forward+L.punch(slow), H.punch(medium), or G.attack(fast). Can be performed in the air Uppercut: Forward to Down to Down/Forward+L.punch(2 hits), H.punch(3 hits), or G.attack(5 hits). This is Larry's Shadow move Machine-gun punch: Down to Forward+L.kick(1 hit), H.kick(4 hits), or D.attack(6 hits) Impact connection: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Larry to do an open palmed strike that will momentarily stun your opponent. Once that is performed, follow up with Down to Back+H.punch, this will cause Larry to dash behind the opponent and perform a shoulder slam on them from the opposite side. Again, once this 2nd move is performed, follow up with Down to Back+G.attack (keep in mind that after the second move, Larry is now facing the other direction), this will make Larry perform a two handed open palmed shove. Headbutt: Forward+H.punch Double kick: Forward+H.kick Dashing elbow: Forward, Forward+L.punch or H.punch Triple knockdown kick: Forward, Forward+ L.kick or H.kick Heavy punch: This is Larry's Overhead. Press G.attack while standing Palm smack: This is Larry's crouching Overhead. Press G.attack while in a crouched position Flaming dash punch: This is Larry's Unblockable. Press S.strike, or G.attack+D.attack Historical moment: This is Larry's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack (doesn't matter which) Chris Wayne Lightning slasher: Down to Back+L.punch(slow), H.punch(fast), or G.attack(double, both fast and slow spark) Spiral turning kicks: Down to Forward+L.kick(1 hit), H.kick(3 hits), or D.attack(3 hits) Overdrive combo: Perform the following 3 motions one after the other. Down to Forward+L.punch, this will cause Chris to do a dashing low kick. Once that is performed, follow up with Down to Forward+H.punch, this will cause Chris to do 2 more standing kicks. Again, once this 2nd move is performed, follow up with Down to Forward+G.attack, this will make Chris do another standing kick, followed by a flip kick. Rising drill kick: Forward to Down+L.kick(1 hit), H.kick(3 hits), or D.attack(6 hits). This is Chris' Shadow move Diving drill kick: While in the air, press Forward to Down+L.kick (1 hit), H.kick(1 hit), or D.attack(3 hits) Diving slash: While in the air, press Down to Forward+L.punch(in place slash), H.punch(1/4 screen diving slash), or G.attack(1/2 screen diving slash) Dashing knee: D.attack away from opponent Side kick: Forward+H.kick Dash punch: Forward, Forward+L.punch or H.punch Knockdown hop kick: Forward, Forward+L.kick or H.kick Spur stomp: This is Chris' Overhead. Press G.attack while standing Flip kick: This is Chris' crouching Overhead. Press G.attack while in a crouched position Butterfly knife: This is Chris' Unblockable. Press S.strike, or G.attack+D.attack Lightning stun kick: This is Chris' Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Tenjinbashi Cherry blossom leaves: Down to Back+L.punch Feather drop: Down to Back+L.kick Lightning: Down to Back+H.punch Snowball: Down to Back+H.kick, this move freezes and knocks the opponent over if it connects Triple bite: L.punch+H.punch. This is Tenjinbashi's Shadow move Brutal combo: Perform the following 3 motions one after the other. Down to Forward to Up/Forward+L.punch, this will cause Tenjinbashi to lift his opponent over his head and slam them to the ground. Once that is performed, follow up with Down to Forward to Up/Forward+H.punch, this will cause Tenjinbashi to sit on the opponent and rotate. Again, once this 2nd move is performed, follow up with Down to Forward to Up/Forward+G.attack, this will make Tenjinbashi lift up the opponent and punch them into the air Bomb attachment: Down to Forward to Up/Forward+L.kick(from 1/2 screen), H.kick(from 1/2 screen also), or D.attack(from whole screen). If the bomb is successfully attached, it will explode within a few seconds causing unblockable damage. If your opponent knocks out your character before the bomb explodes, it will disappear Launch: Forward+H.kick or D.attack next to opponent Hop forward low punch: Down/Forward+H.punch Dashing swipe: Forward+H.punch Straight heavy kick: Forward+H.kick Straight light kick: Rapidly press L.kick, the 3rd and subsequent kicks will be straight light kicks Dashing elbow: Forward, Forward+L.punch or H.punch Dashing knee: Forward, Forward+L.kick or H.kick Baton smash: This is Tenjinbashi's Overhead. Press G.attack while standing Lifting flip: This is Tenjinbashi's crouching Overhead. Press G.attack while in a crouched position Battering ram: This is Tenjinbashi's Unblockable. Press S.strike, or G.attack+D.attack Human skyrocket: This is Tenjinbashi's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Hizumi Teleport: L.kick+H.kick+Direction, Forward teleports to the other side of the screen, Down or no direction causes him to reappear in the same spot, Back causes him to teleport behind his starting point Flaming pinwheel: Down to Forward+L.kick(6 hits), H.kick(8 hits), or G.attack(10 hits). This is Hizumi's Shadow move Shockwave: Down to Forward+L.punch, H.punch, or G.attack. If hit, your opponent will be stunned for the length of time the energy is at their feet Aerial explosives: Down to Forward+L.punch(3 in front), H.punch(2 at 1/2 screen high), or G.attack(2 at 1/2 screen low) while in the air Triple exploding jack toss: Press L.punch+H.punch while dashing backwards(Back, Back) Ninja combo: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Hizumi to do a dashing elbow strike. Once that is performed, follow up with Down to Back+H.punch, this will cause Hizumi to do a punch followed by a spray of dust that knocks the opponent into the air. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make Hizumi throw an explosive at the airborne opponent for a final hit. Slide kick: Down/Forward+H.kick, Hizumi can add a low axe kick to this move by pressing H.kick a second time during the slide Karate swipe: Forward+H.punch Double step in kick: Forward+H.kick Dash punch: Forward, Forward+L.punch or H.punch Dashing hop kick: Forward, Forward+L.kick or H.kick Dashing low swipe: D.attack away from opponent Flip kick: This is Hizumi's Overhead. Press G.attack while standing Rising kick: This is Hizumi's crouching Overhead. Press G.attack while in a crouched position Knife charge: This is Hizumi's Unblockable. Press S.strike, or G.attack+D.attack Double rising blade charge: This is Hizumi's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Hizumi's Taunt hits for low damage M.A.D. Giant butterfly net: Press L.punch+H.punch Single leech: Press L.kick+H.kick+Direction, Forward causes leech to appear across the screen, Down or no direction causes the leech to appear mid screen, Back causes the leech to appear in front of your character Fall down: Down to Forward+L.punch(makes opponent fall down) Come here: Down to Forward+H.punch(makes opponent flip towards you) Don't attack: Down to Forward+G.attack(makes opponent unable to strike for a moment) Stumble back: Down to Forward+L.kick(makes opponent stumble backwards) Go away: Down to Forward+H.kick(makes opponent fall backwards) Don't jump: Down to Forward+D.attack(makes opponent become unable to jump for a moment) Sparkler punch: Forward to Down to Down/Forward+L.punch(1 hit), H.punch(3 hits), or G.attack(5 hits). This is M.A.D.'s Shadow move, and the H.punch or G.attack Shadow version can be doubled up indefinately by rapidly pressing the same button while the move is being performed Air drill: Down to Forward+L.punch(near), H.punch(1/2 screen), or G.attack(whole screen) while in the air Original combo: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause M.A.D. to do a forward stun punch. Once that is performed, follow up with Down to Back+H.punch, this will cause M.A.D. to do a drill attack for 3 hits. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make M.A.D. fire a shockray for a final hit. Ray gun: After getting knocked down(but before you get up), Hold Up and press L.punch(low), H.punch(angled upwards), or G.attack(double ray, both low and angled upwards) rapidly Back hoe: Press H.punch Flaming torch punch: Crouching H.punch Spring punch: Press L.punch Double smack: Press L.punch next to opponent Adjustable wrench: Down/Forward+L.punch Firehose throw: Forward or Back+H.punch or G.attack next to opponent Bear hug: Forward or Back+H.kick or D.attack next to opponent Yo-Yo: Forward+H.punch Twirl smack: Press D.attack Dynamite: Press G.attack while standing Freeze ray: Press G.attack while in a crouched position Dashing trip: Forward, Forward+H.punch Dash kick: Forward, Forward+H.kick Extending spring punch: Press L.punch while in the air Baseball glove punch: While jumping back, press Down/Forward+L.punch Shock sword attack: G.attack or D.attack while in the air Double drill punch: Forward+H.punch while in the air Helicopter: Forward, Forward while in the air. You can perform regular attacks from this Iron press: This is M.A.D.'s Unblockable. Press S.strike, or G.attack+D.attack Leech barrage: This is M.A.D.'s Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Solis R8000 Stun blast projectile: Down to Forward+L.punch, H.punch or G.attack Energy shock crystal: Forward to Down to Down/Forward+L.punch(short), H.punch(medium) or G.attack(long). This move will hold the shocked opponent suspended in the air for a brief period of time if it connects, so that you can combo them out of it. (This move can also be done in the air) Flip smash: Down to Back+L.kick, H.kick or D.attack TNT charge: Press and hold L.punch+H.punch, or L.kick+H.kick for 2 seconds then release. This is Solis' Shadow move Shock cable: Forward+H.punch(This move can also be done in the air) Machine gun punch: Press H.punch Low machine gun punch: Press any downward direction+H.punch Straight kick: Forward+L.kick Straight kick hard: Forward+H.kick Creeping trip: Press any downward direction+H.kick Dash punch: D.attack away from opponent Fast dash punch: Forward, Forward+L.punch or H.punch Hop kick: Forward, Forward+L.kick or H.kick Nice legs combo: Perform the following 3 motions one after the other. Down to Forward+L.kick, this will cause Solis to do a low turn kick. Once that is performed, follow up with Down to Forward+H.kick, this will cause Solis to do a second turn kick. Again, once this 2nd move is performed, follow up with Down to Forward+D.attack, this will make Solis finish the combo with a split that will knock over the opponent. Pistol whip smash: This is Solis' Overhead. Press G.attack while standing Rising smash: This is Solis' crouching Overhead. Press G.attack while in a crouched position High voltage: This is Solis' Unblockable. Press S.strike, or G.attack+D.attack Solis' melody puree: This is Solis' Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack (doesn't matter which) Falco Slots: Press L.punch+H.punch. A slot machine will appear above Falco and random icons will spin around, giving these possible outcomes: 3 Skulls: A large weight drops, knocking both battling characters to the ground 3 Dollar signs: Ten coins rain down on your opponent 3 Cherries: Three doves fly at your opponent 3 Lightning bolts: Lightning shocks Falco(no damage) 3 Hearts: Falco regains a small amount of health 3 Sevens: Jackpot, eleven coins fall and three doves fly at your opponent 3 Mismatched icons: A single coin falls on your opponent Straight card toss: Down to Forward+L.punch(can be doubled up) Upward riccocheting card toss: Down to Forward+H.punch(can be doubled up) Downward riccocheting card toss: Down to Forward+G.attack(can be doubled up) Doubling up the card tosses: To double up any of the above three card tosses, simply press the button that corresponds to the 2nd toss you'd like to perform, no need to perform a 2nd Down to Forward motion. You can toss cards at two different angles. Rising spin into card toss: Forward to Down to Down/Forward+L.punch (back spin), H.punch(forward spin, 1/2 screen), or G.attack(forward spin, whole screen). From this move you can perform a card toss by pressing one of the following buttons while airborne: L.punch: Downward toss H.punch: Mid range downward toss G.attack: Straight toss Note: This is Falco's Shadow move. The Shadow version of this move can toss up to three cards(see doubling) Jumping cane attack: Down to Forward+L.kick(short), H.kick(1/2 screen) or D.attack(whole screen). This attack only hits if Falco is attacked during his jump forward Card trick combo: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Falco to throw a blank card at his opponent. Once that is performed, follow up with Down to Back+H.punch, this will cause Falco to throw a second card that knocks the opponent into the air. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make Falco throw a third card at the airborne opponent for a final hit. Diving cane trip: Forward to Down+H.punch while in the air Cane jab: Forward, Forward+L.punch or H.punch Hop kick: Forward+H.kick Long hop kick: Forward, Forward+L.kick or H.kick Slide kick: Down/Forward+H.kick Cane flick: This is Falco's Overhead. Press G.attack while standing Cane flip: This is Falco's crouching Overhead. Press G.attack while in a crouched position Dashing sword slash : This is Falco's Unblockable. Press S.strike, or G.attack+D.attack Poker straight: This is Falco's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Falco's Taunt hits for low damage Oume & Otane Denture toss: Charge Back to Forward+L.punch(straight), H.punch (rising), or G.attack(double, straight) Biting deture trap: Charge Forward to Back+L.punch(close), H.punch (medium), or G.attack(far) Screaming head: Charge Down to Up+L.punch(straight up), H.punch (slight angle forward), or G.attack(heavy angle forward). This is Oume and Otane's Shadow move Statue drop: L.punch+H.punch+Direction, Forward causes the statue to drop on the far side of the screen, Down or no direction causes the statue to drop midscreen, Back causes the statue to drop over Oume and Otane(causes no damage to them) Quadruple fireball: Hold Forward+L.punch(straight), H.punch(rising), or G.attack(3 rising, 1 arcs downward) rapidly Spinning dive: Up to Down+L.kick(short), H.kick(medium), or G.attack(short, but upon landing it spins across the ground towards the opponent) while in the air Energy combo: Perform the following 3 motions one after the other. Charge Back to Forward+L.kick, this will cause Oume and Otane to become encased in a blue energy bubble and float towards the opponent and hit them. Once that is performed, follow up with Back+Forward+H.kick(no Charge necessary), this will cause the bubble to turn yellow and continue hitting the opponent. Again, once this 2nd move is performed, follow up with Back to Forward+D.attack(no Charge necessary), this will cause the bubble to turn red and continue to strike the opponent for the final hits Slide kick: Press any downward direction+H.kick Bicycle kick: Forward+H.kick Reaching jab: Forward+H.punch De-aging dash punch: Forward, Forward+L.punch or H.punch Piggyback kick: Forward, Forward+L.kick or H.kick Body whack: This is Oume and Otane's Overhead. Press G.attack while standing Jumping uppercut: This is Oume and Otane's crouching Overhead. Press G.attack while in a crouched position Young love hurts: This is Oume and Otane's Unblockable. Press S.strike, or G.attack+D.attack Angry mob: This is Oume and Otane's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Gartheimer Redrufu Iron mine: Press L.punch+H.punch, this attack travels towards the opponent and will detonate when the buttons are released Heavy solid kick: Charge Down to Up+L.kick(1 hit), H.kick(2 hits), or D.attack(3 hits). This is Gartheimer's Shadow move Body smash: Charge Down to Up+L.punch(slow), H.punch(medium), or G.attack(fast) Ground rush: Charge Back to Forward+L.kick(3 hits), H.kick(3 hits plus explosion), or D.attack(8 hits plus explosion) Rapid ball punch: Hold Forward+L.punch rapidly Heavy body smash: Up to Down+L.punch(in place), H.punch(short), or G.attack(medium) while in the air Gain control: Perform the following 3 motions one after the other. Charge Back to Forward+L.punch, this will cause Gartheimer to lasso the opponent with one end of his bolo. Once that is performed, follow up with Back+Forward+H.punch(no Charge necessary), this will cause Gartheimer to spin the opponent into the air and hit them with one of his steel balls. Again, once this 2nd move is performed, follow up with Back to Forward+G.attack(no Charge necessary), this will cause Gartheimer to strike the airborne opponent a second time for the final hit. Dashing ball swipe: D.attack away from opponent Double steel ball strike: H.punch, H.punch Slide kick: Press any downward direction+H.kick Hop kick: Forward, Forward+L.kick or H.kick Steel twirl: Forward, Forward+L.punch or H.punch Ball smash: This is Gartheimer's Overhead. Press G.attack while standing Low ball smash: This is Gartheimer's crouching Overhead. Press G.attack while in a crouched position Mace drop: This is Gartheimer's Unblockable. Press S.strike, or G.attack+D.attack Iron storm: This is Gartheimer's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Remi Air strike: Charge back to Forward+L.punch(low), H.punch(high), or G.attack(midrange) Scythe uppercut: Charge Down to Up+L.punch(close), H.punch(medium), or G.attack(far). This is Remi's Shadow move Horn whiplash: L.punch+H.punch Knife ride: Up to Down+L.punch(straight down), H.punch(medium), or G.attack(far) while in the air Triangle combo: Perform the following 3 motions one after the other. Charge Back to Forward+L.kick, this will cause Remi to spin towards the opponent creating the bottom steel bar of a triangle. Once that is performed, follow up with Back+Forward+H.kick(no Charge necessary), this will cause Remi to spin upwards creating the side steel bar to the triangle. Again, once this 2nd move is performed, follow up with Back to Forward+D.attack(no Charge necessary, keep in mind that Remi may have passed onto the opposite side of the opponent at this point), this will cause Remi to spin downwards creating the final side to the triangle, which upon completing, she strikes, sending the opponent vibrating to the ground for the final hit Little witch: Press L.punch+H.punch while in the air. This will cause Remi to turn into a small floating witch for a brief period of time. While in this state, press the following buttons for these results: L.punch: Fireballs downward H.punch: Fireballs angled slightly downward G.attack: Fireballs angled slightly upwards L.kick: Scythe swipe H.kick: Dive attack downwards D.attack: Dive attack straight Bend over kick: Forward+L.kick Swing kick: Forward+H.kick Long trip: Press Down/Forward+H.kick Jumping turn kick: Forward, Forward+L.kick or H.kick(can be done in the air) Dive smack: Forward, Forward+L.punch or H.punch(can be done in the air) Dashing scythe poke: Forward, Forward+G.attack Musical scythe: This is Remi's Overhead. Press G.attack while standing Rising musical scythe: This is Remi's crouching Overhead. Press G.attack while in a crouched position Musical scythe swipe: This is Remi's Unblockable. Press S.strike, or G.attack+D.attack Requiem: This is Remi's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Popura Jellyfish bazooka: Down to Forward+L.punch(slow), H.punch(medium), or G.attack(fast) Kuru kuru candy: Press L.kick+H.kick Ribbon twirl: Down to Forward+L.kick(straight), H.kick(angled upwards), or D.attack(straight up). This is Popura's Shadow move Teddy bear uppercut: Press L.punch+H.punch, this will cause Popura to perform an uppercut, during which she tosses a small box onto the floor. A small teddy bear will then run across the bottom of the screen and jump into the box, hitting any opponent that gets in it's path Popura special: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Popura to turn into a Bo weilding warrior and strike the opponent. Once that is performed, follow up with Down to Back+H.punch, this will cause Popura to change into a fencer and jab the opponent with a fencing sword. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make Popura, now dressed like Chun-Li deliver the final blow of the combo with a broad sword, knocking the opponent to the ground Cupid: Press L.punch+H.punch while in the air. This will cause Popura to turn into a small floating cupid for a brief period of time. While in this state, press the following buttons for these results: L.punch: Arrow downward H.punch: Straight arrow slow G.attack: Straight arrow fast L.kick: Horn blow downwards H.kick: Horn blow straight D.attack: Double horn blow, straight and downwards Batter up: Forward+H.punch Gymnast attack: Down/Forward+H.punch Dashing knee and kick: Forward, Forward+L.kick or H.kick Dashing wand smack: Forward, Forward+L.punch or H.punch Pogo stick: While in the air Press L.kick. Press L.kick when the first hit makes contact for multiple bounces(must press L.kick at each hit) Wand club: This is Popura's Overhead. Press G.attack while standing Wand rattle: This is Popura's crouching Overhead. Press G.attack while in a crouched position Nurse Popura: This is Popura's Unblockable. Press S.strike, or G.attack+D.attack Chomp: This is Popura's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Damian Shieido Uppercut: Down to Back+L.punch(1 hit), H.punch(3 hits), or G.attack 5 hits). This is Damian's Shadow move Rosebud toss: Charge Back to Forward+L.punch(1 rose), H.punch(2 roses), or G.attack(3 roses) Body check: Charge Back to Forward+L.kick(short), H.kick(medium), or D.attack(far) Damian combo: Perform the following 3 motions one after the other. Down to Back+L.kick, this will cause Damian to hop kick the opponent. Once that is performed, follow up with Down to Back+H.kick, this will cause Damian to turn kick the opponent. Again, once this 2nd move is performed, follow up with Down to Back+D.attack, this will make Damian finish the combo with a body check, knocking the opponent to the ground Hop kick: Forward, Forward+L.kick or H.kick Hop punch: Forward, Forward+L.punch or H.punch Retractable club strike: This is Damian's Overhead. Press G.attack while standing Retractable club swipe: This is Damian's crouching Overhead. Press G.attack while in a crouched position Jackboots: This is Damian's Unblockable. Press S.strike, or G.attack+D.attack My boyfriends back: This is Damian's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack (doesn't matter which) Bristol Weller Sonic boom: Charge Back to Forward+L.kick(slow), H.kick(medium), or D.attack(fast) Comin' at ya: Down to Back+L.kick(short), H.kick(Mid-range), or D.attack(far). This move consists of a streak kick followed by an axe kick. The axe kick only appears if the streak kick connects Axe uppercut: Forward to Down to Down/Forward+L.kick(3 hits), H.kick(4 hits), or D.attack(7 hits). This is Bristol's Shadow move No mercy: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Bristol to perform a dashing ankle kick. Once that is performed, follow up with Down to Back+H.punch, this will cause Bristol to do a lift kick which knocks the opponent into the air. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make Bristol to pull his gun and fire at the falling opponent for the final hit Axe kick: D.attack away from opponent Ankle kick: L.punch while standing Punch and kick: H.punch while standing Triple turn kick: H.kick while standing Dashing throat kick: Forward, Forward+L.kick or H.kick Dashing punch and kick: Forward, Forward+L.punch or H.punch Reverse axe kick: This is Bristol's Overhead. Press G.attack while standing Lift kick: This is Bristol's crouching Overhead. Press G.attack while in a crouched position Goodbye: This is Bristol's Unblockable. Press S.strike, or G.attack+D.attack Concentrate: This is Bristol's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Bristol-D Flying imps: Down to Forward+L.punch(4 imps), H.punch(7 imps), or G.attack(10 imps) Demon uppercut: Forward to Down to Down/Forward+L.punch(2 hits), H.punch(3 hits), or G.attack(4 hits) Monkey on my back: Down to Back+L.kick(monkey breathes fire low), H.kick(monkey breathes fire high), or G.attack (monkey breathes fire at mid-range) Energy stun rings: Down to Forward+L.kick(close), H.kick(short), or D.attack(medium) Mule kicks from hell: Perform the following 3 motions one after the other. Down to Back+L.punch, this will cause Bristol-D to summon a mule-like creature to kick the opponent into the air. Once that is performed, follow up with Down to Back+H.punch, this will cause the mule creature to strike the airborne opponent a second time. Again, once this 2nd move is performed, follow up with Down to Back+G.attack, this will make the mule creature finish up the combo by kicking at the airborne opponent a third time Evil saw: H.punch or H.kick while standing. This can be performed in the air Cat claw: L.punch or L.kick while standing Raise the dead: H.punch or H.kick while in a crouched position Fire troll: L.punch or L.kick while in a crouched position Demon trident: L.punch or L.kick while in the air Talon drop: G.attack or D.attack while in the air Dashing panther punch: Forward, Forward+L.punch, H.punch, L.kick, H.kick, or G.attack Panther punch: This is Bristol-D's Overhead. Press G.attack while standing Mule kick: This is Bristol-D's crouching Overhead. Press G.attack while in a crouched position Energy expulsion: This is Bristol-D's Unblockable. Press S.strike, or G.attack+D.attack The fly: This is Bristol-D's Super move. Press any downward direction twice rapidly(either Down-Down, Down/Back-Down/Back, or Down/Forward-Down/Forward) followed by either L.kick, H.kick or D.attack(doesn't matter which) Bristol-D's taunt hits up to 3 times for low damage Color schemes: Larry Chris Pants/Boots Pants/Skin A button: White/Red A button: Red/White B button: Orange/Grey B button: Purple/Grey C button: Black/Black C button: Black/White X button: Orange/Brown X button: Off-black/Grey Y button: Blue/Brown Y button: Blue/Peach Z button: Green/Black Z button: Brown/Pale Start: Red/Brown Start: Purple/White Tenjinbashi Hizumi Clothes/Headdress Clothes/Bandana A button: Blue/Red A button: Yellow/White B button: Red/Grey B button: White/Purple C button: Black/White C button: Black/White X button: White/Red X button: Brown/White Y button: White/Blue Y button: Blue/White Z button: White/Green Z button: Red/White Start: Orange/Red Start: Red/Purple M.A.D. Solis Coat/Pants Leggings/Waist A button: Blue/Dark red A button: Red/Black B button: Red/White B button: Purple/Pink C button: White/Black C button: Black/Black X button: White/Yellow X button: Silver/Black Y button: Green/Black Y button: Blue/Blue Z button: Yellow/White Z button: Gold/Black Start: Pink/Green Start: Silver/Red Falco Oume & Otane Pants and shawl Shirt/Pants(both) A button: Black A button: White/Blue and Grey B button: Red B button: Yellow/Yellow and White C button: White C button: Grey/Black X button: Blue X button: Pink/Yellow and Brown Y button: Pink Y button: Tan/Green Z button: Green Z button: Blue/Blue Start: Red Start: Orange/Pink and Red Gartheimer Damian Coat/Cowl and boots Clothes A button: Grey/Brown A button: Grey B button: Orange/Black B button: Red C button: Black/Black C button: Black X button: Blue/Black X button: Blue Y button: Purple/Black Y button: Purple Z button: Green/Black Z button: Green Start: Orange/Blue Start: Orange Popura Remi Skirt and padding Clothes/Hair and sash A button: Gold A button: White/Blue B button: Orange B button: Brown/Silver C button: Black C button: Black/Gold X button: Pink X button: Purple/Red Y button: Green Y button: Tan/Brown Z button: Blue Z button: Orange/Purple Start: Red Start: Pink/Gold Bristol Bristol-D Clothes Coat and boots/Skin A button: White A button: Brown/Grey B button: Yellow B button: Red/Red C button: Black C button: Black/Grey X button: Grey X button: Purple/Grey Y button: Blue Y button: Blue/Grey Z button: Green Z button: Green/Red Start: Red Start: Purple/White Stages: Here's a brief description of the eight available stages 1. An Egyptian Coliseum. This is Larry and Chris' stage. 2. Blue room with large grandfather clock, there is an old fashioned Victrola playing the stage's background music. This is Popura and Remi's stage. 3. Futuristic boiler room with giant Giger-like living head hooked to machinery in the back. This is M.A.D. and Solis' stage. 4. The entrance to an Asian temple at sunset. This is Tenjinbashi and Hizumi's stage. 5. On the wing of an airplane in flight. This is Falco and Oume & Otane's stage. 6. A construction platform overlooking New York city. This is an original stage. 7. An altar room in daylight, there is a checkered floor with large chess pieces scattered about. This is Bristol's stage. 8. Bristol's altar room at night. It is now lit by the flame that is going at the altar, the chess pieces are now replaced by statues of demons. This is Bristol-D's stage. Credits and thanks This faq was written by Henry LaPierre freeza@ix.netcom.com I'd like to thank the following people Scott Deyesso for being player 2 Atlus of Japan for creating one hell of a 2-D fighting game Trunkten for proofreading Pat Dolan for alerting me to the 7th color on the start button and Pup for bumping the RAM cart and making the graphics glitch :D