Super Mario Brothers

Published by Nintendo
Genre: Platform Players: 1-2

Continue
from Daniel Bayles
At the "Game Over" screen, hold A. When the "1 Player/2 Player" screen appears, press START.

Extra Lives
When you stomp on a turtle, kick it to the right and follow it. If it hits eight other turtles then you'll win an extra life.

Extra Lives on World 3
from Kristin Barrett
At the end of the third world you will see two turtles coming down. Let the first turtle go then jump lightly on the second turtle so that it is standing still on the steps (this will take practice.)

Jump on the turtle again, if you do this right it will keep bouncing into the other turtle and give you points. After a while it will give you free men. Get as many as you wish, but be careful not to get more than 100 men because if you do when you die the game is over.

Extra Points
from Geoff Whiteman
When you touch the flag pole, take note of what the time left is. If you touch the flag pole when the time left has the last digit 1,3,6, then you will get 1, 3 or 6 fireworks. every firework will give you more points

Game Genie Codes
from Michael L. Constantinov and A.J. Miske (dmiske@bconnex.net)
YYTOZA     Start with over 155 lives
AAZUAG     Jump as high as you want by holding down the A button.
           When you want to come back down, let go of the A button.
           This only works on turbo running.
AAOPAK     No back ground
YYOPAK     Only clouds in back ground
GGOPAK     Back Ground all mixed up
EAKKPO     No enemies (weird)
KIIOZV     Distortion of level one
aatoza     1&2 players have 1 life
iatoza     1&2 players have 6 lives
aatoze     1&2 players have 9 lives
vatole     1 has 8 lives 2has 3 lives
sxiopo     infinite lives for 1&2
apzlgk     super jump from standing
tpzltg     super jump from run start
gpzuag     super jump from turbo run
apzlgg     mega jump from standing
apzltg     mega jump from running
gazuag     mega jump from turbo running

Minus World
from Daniel Bayles (dbayles@vax2.rain.gen.mo.us)
To get to the never ending water level go to world 1-2. At the part at the end where there's a pipe going to the next level. Break two blocks so there's one at the end touching the pipe.

Now duck and jump backward toward the brick (don't break it!) If you did this right you should go through the wall and pipe into a warp zone. Jump down the 1st pipe you see and you will be in the Negative World (-1)

Moon Walk
from Mike (MBF11@aol.com)
On level 4-2 at he begining you have to jump two things. One is big, the other is narrow. On the narrow one jump and hold down. (If you did this right you should be under some bricks.) Let go of down and keep holding left. Mario then will moon walk.

Playing Tip - Bowser's Castle
from Joshua Braxmaier (cbraxmaier@dmci.net)
When you get to any of Bowser's castles make sure you are big or have fire power before you get to Bowser. When you get to the end and you have to get the golden axe, wait untill Bowser backs you into the corner right below the axe. Before Bowser can squash you jump. You want to land on Bowser while landing on the golden axe. If you do this correctly Mario will start to flash. Now when you get mushrooms they will make you little and you can use fire power when you are little.

Warp to World 2, 3 or 4
from Cody Catena
On World 1-2 toward the end of the board start running and jump on the moving platform. Keep running and jump on the next platform. Again keep running and jump up on the top level of blocks (Caution! Do not fall off!) Keep running and you will see three pipes with snapping plants coming out of them fall down through the open area the plants will turn into numbers 2, 3, or 4 those stand for levels jump down a pipe and go to that level!

Warp to World 5
from Jessica Sertic and TJ Placke
Make your way to the end of World 1-2 at the place where there's a pipe going to the next level. Break two blocks so there's one at the end touching the pipe.

Now duck and jump backward toward the brick (don't break it!) If you did this right you should go through the wall and pipe into a warp zone. Ignore the first pipe, then jump down the second pipe and you warp to World 5-1.

Warp to World 6, 7 or 8
from Joseph Patin
When you get to world 4-2, go past the first set of ? blocks and the elevator. Jump the hole and you will see a small staircase made of bricks. Break the brick underneath the top-left brick, then hit the top-left brick and a beanstalk will appear. Climb it to reach a special area where you can warp to worlds 6, 7 or 8.

Super Mario Brothers 2

Published by Nintendo
Genre: Platform Players: 1-2

Game Genie Codes
from A.J. Miske (dmiske@bconnex.net)
snzesxvk        infinite lives
gzelvxse        infinite life (except spikes)
sxuasxou        Quick Pick up
aeuekkgl        Squat high jumps
ppxaoiaa        Princess has megafloat
paxaoiaa        Princess has megafloat and lunar descent
anneegey        Everyone has megafloat
peseglga        Super moonjumps for Mario
aaeezgpa        Super moonjumps for Luigi
penallga        super moonjumps for Toad
paxapgga        super moonjumps for Princess
aexalgza        speed up enemies
yesuapte        strong Wart
iavenyze        strong Birdetta
yaxxiyze        strong Tryclyde
yavxvgge        strong Fryguy
yaextpge        strong Clawgrip
yevxvyle        strong Hawkmouth
aavenyza        weak Birdetta
goeankao        Walk Backwards
useeekka

Luigi's Double Jump
from ljshvlove@worldnet.att.net
Move Luigi next to an enemy and jump, then press jump again at the peak of Luigi's leap. If your timing was right he'll jump even higher.

Original Super Mario Theme Song
from Joseph Woods Patin (jpatin@bellsouth.net)
Get a magic potion. Hold it until a star shows up. Grab the star and put the potion down while you're still invincible. Enter the door you just made and wait. Just before your invincibility wears off, exit the door and you'll hear the original Super Mario Brothers theme song.

Warp to World 4
from sonhedge@aol.com
In level 1-3 go to the area just before the brick background. Pick up the plants until you get a bottle. Then go past the brick background until you find a pot & throw the bottle on it. Go in the door and down the pot into World 4.

Warp to World 5
from sub.zero@mailexcite.com and Joseph Pattin
To warp to level 5, first get to level 3-1. When you enter the first door, fall all the way down. You also have to be in the middle as you fall. When you stop, you will find a platform with a door. Enter the door, then you have to look for the potion in the grass. Pick it up, then throw it on the ground, enter the door in cyberspace, and go into the vase and you will be at level 5.

Warp to World 6
from sonhedge@aol.com
In level 4-2 In the area with the whales find a bottle and throw it on the next pot. Enter the doorway and go down the pot into World 6.

Warp to World 7
from Eric Berggren
Work your way to level 5-3. (It would be a good idea to choose Luigi for this level because of his superb jumping skills.) Go up the ladder at the beginning of the level, and then jump up onto the ledge above the ladder. As soon as you get on top of the ledge, grab the first grass on the right. It is a potion. Use the potion and go through the door. Now, while in Sub-space, go down through the jar and voila! Now you're in Level 7!

Super Mario Brothers 3

Published by Nintendo
Genre: Platform Players: 1-2

Extra Lives
from Geoff Whiteman (merlinw@iquest.com)
Go to the first T shaped pipes in world 1-2. You need to have a tail so you can float in the air. There will be little goombas coming out of the right end of the pipe. Go on to the ground near where all the goombas are coming out. Let three or four come out before you do anyhting. Then jump on one of them so you bounce up into the air. When you are coming down from that jump land on another one, and after you hit that land on another one. Keep doing this so you never touch the ground. Once you hit one goomba, you will want to flap your tail so that you will provide more time for more goombas to come from the pipe. Once you have stomped on eight in a row, you will get a one-up for every kill on after that.

Extra P-Wings
from Daniel Bayles (dbayles@vax2.rain.gen.mo.us)
Beat the game. Afterwards, play again without turning the system off. You should have 28 P-wings.

Game Genie Codes
from Anthony Greco (AntMG1@ibm.net)
SLXPLOVS  Infinite lives for Mario and Luigi
AEKPTZGA  1 life for Mario and Luigi after continue
AEKPTZGE  9 lives for Mario and Luigi after continue


ELKZYVEK  Power Jumps
EZKZYVEK  Super Power Jumps
EAKZYVEK  Mega Power Jumps
LEKZNGIE  Mega Moon Jumps
GZUXNGEI  Multi Jumps
SXEZSKOZ  Skywalker


OXKZELSX  Super speed running
XVUXNUEE  Turbo charged running
SEUZELSZ  "Stop-on-a-dime"


AANZKLLA  Can raise Power meter while standing still


PEUZUGAA  Start on World 2
ZEUZUGAA  Start on World 3
LEUZUGAA  Start on World 4
GEUZUGAA  Start on World 5
IEUZUGAA  Start on World 6
TEUZUGAA  Start on World 7
YEUZUGAA  Start on World 8


YPXXLVGE  Mario (not Luigi) can re-use items


SZUEXNSO  Restore powers after playing an action scene (e.g. if you were "Fire Mario" on the map screen, then entered an action scene, died, or changed to "Frog Mario," you would return to the map scene as "Fire Mario.")


ZEUXKGAA  Start the game as Fire Mario
LEUXKGAA  Start the game as Racoon Mario
GEUXKGAA  Start the game as Frog Mario
IEUXKGAA  Start the game as Tanooki Mario
TEUXKGAA  Start the game as Sledgehammer Mario


XUKXGLIE  Start and stay as Super Mario
UXKXGLIA  Start and stay as Fire Mario
NXKXGLIE  Start and stay as Raccoon Mario
OUKXGLIE  Start and stay as Frog Mario
XNKXGLIE  Start and stay as Sledgehammer Mario


YZSIOXAZ  Invincibility when Mario is small
LASIUZZA  Always stay big (invincibility when Mario is big)
SZKIKXSE  Invincibility after changing up from Super Mario (e.g. to Racoon, Frog, etc.)


*These codes will change you to the following when you fall of the screen and die*
AEOSSZPA + PAOZTGAA  Super Mario
AEOSSZPA + ZAOZTGAA  Fire Mario
AEOSSZPA + LAOZTGAA  Racoon Mario
AEOSSZPA + GAOZTGAA  Frog Mario
AEOSSZPA + IAOZTGAA  Tanooki Mario
AEOSSZPA + TAOZTGAA  Sledgehammer Mario

Level 8 Shortcut
from Kristin Barrett (clockqueen@hotmail.com)
To beat the second board of level 8 easily, just swim under the boats until you reach the end.

P-Wing on Level 1-4
from Michael Plett (mikbest@hotmail.com)
Collect all of the coins, then finish the level. A white moving mushroom house should appear. In the house there will be a secret room with one treasure chest containing a P-wing.

Secret Whistles
from diharia@aol.com, death.fest@aol.com, Kevin Leavor and Brandon Kosek
At the end of level 1-3 before you go to the black screen you'll find a bunch of blocks in the air. Find the white one and hold DOWN. When you fall through, run to the end and press UP. Hurry! If you do this correctly you will be in a secret room. Open the chest to get a whistle with special powers!

In the miniature castle of world 1 get the P-Wing and keep flying. At the top you should go over a wall and stop moving. Press UP to reveal another whistle!

You can also get this whistle by using a racoon suit. First take out the bone turtle, then go to the far right, start to speed up using the b button. When you reach the left end (your flying power should be full)start flying upward until you enter the secret room containing the whistle.

The 3rd Secret Whistle is in World 2. Beat a Wandering Hammer Brother and you'll get a music box or a hammer. Use the hammer in the Top right area in the Desert (not the level) by the Pyramid it is all the way North of it. Use the hammer there. You'll find a Wandering Fire Brother with the whistle along with a Toad's House with a Frog Suit in it.

Shortcut to World Eight
from Kevin Leavor
To get to world Eight quickly. Make sure you at least have two whistles (3 if you want to be sure) Go to the World 4 warp and use the whistle. (Don't go in!) If you use it at the World 2 pipe you should go to the 2nd row. If so, go to the 7th pipe and use another whistle. You'll be at World 8.

Super Jump
from Jesse Kelly (cobb2@hotmail.com)
Hold A+B for 5 seconds, then release them and hold UP.