Gyrocopter at 600 km/h Trick |
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In gyrocopter mode, accelerate to around 250 km/h and then aim down toward a level stretch of ground (best done in little states). As you hit the ground pull up sharply. Ff done correctly you will see a "5 points deducted" message and keep flying. The trick is every time you do it it increases your speed, so if you do it right it you can go past the normal limit of 260 or so all the way up to around 600. A word of caution though, if you go faster than 400 or so you crash automatically, and it only gets harder to steer when you go faster. So, good luck and happy bouncing to everyone. |
Parachuting Trick |
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SF to NY States Transport |
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Wario Face Change |
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Transport Across Small States |
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Night Transport |
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In first rocket belt level, go toward the closest fountain spraying water in the pond. The source of the pond leads up to a couple of waterfalls and then eventually into a cave. The cave is blocked at the far end by a metal grating. Go deep into the cave real deep. Right before you touch the grating, you'll be transported to the night version of the same level. Everything will still be there (the balloon you have to hit, your landing spot) but it'll just be night.
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Four Birdman Stars |
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In PilotWings 64, there is one star for each level that enables your character to transform into the Birdman suit. We've already posted how to attain the first in Beginner Class. Here we list the rest. Each of these is best found with the Rocket Belt, because of its sharp maneuverability, and the ability to stop in mid-air, a feature you'll definitely need to attain a couple of these puppies.
Class A
Class B
Pilot Class In each case, once you've attainted the star, the screen will turn white and you will immediately begin again as birdman.
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Refueling Secrets |
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Here are some advanced hints on refueling. While your fuel is restored, unfortunately, your timing is not reset.
Refueling You can also get fuel in the little town near the nuclear plant. Just fly under the little station's roof and you'll have a full tank.
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Birdman Transport |
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Here is a little birdman trick most people may know, but it's still fun just the same. Using any of the vehicles in the first level, players will find a bridge-shaped rock formation with a giant golden star under it. Go to it, hit it, and you will automatically transport to the birdman level (except, of course, if you're already in the birdman level).
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PilotWings Cannonball Tips |
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One of the biggest thrills found in PilotWings 64 is the ability to shoot yourself halfway across the country like a cannonball. Since the only place available for a soft landing is a landing target, below are all the numbers you'll need to get there on your first shot. While the following numbers are guaranteed to get you inside the bull's eye, you may need to make some minute adjustments to ensure a rating of 25 points on each shot. Also remember to recalibrate the cannon after every shot. Just leaving the cannon on your last setting and firing a second time will result in an even lower score than the previous attempt. While most of these shots are calibrated for full power, some require less. In these cases, a little trial and error will get the best results.
Symbol Key: ROUND ONE
Cannon 1
Cannon 2
Cannon 3
Cannon 4 ROUND TWO
Cannon 1
Cannon 2
Cannon 3
Cannon 4 ROUND THREE
Cannon 1
Cannon 2
Cannon 3
Cannon 4 Just one final word about those all important, extra creative shots (like pegging a hang glider). Remember, a hang glider is moving in space relative to your cannon's position, so you'll have to lead the target just a bit to get that way-cool midair collision. Break a leg!
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