STREET FIGHTER COLLECTION
by K. Megura Unpublished work Copyright 1998 Kao Megura This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. New revisions can be found at: ------------------------------------------------------------------------- Kao Megura's Home Page kao.home.ml.org GameFAQs www.gamefaqs.com ========================================================================= CHARACTERS IN SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE ========================================================================= Moves denoted with a * mean that the move is not available in Super Street Fighter II: The New Challengers. ------------------------------------------------------------------------ BALROG ------------------------------------------------------------------------ Flying Barcelona Attack Charge d,u + K, then P Izuna Drop Charge d,u + K, b / f + P Sky High Claw Charge d,u + P Rolling Crystal Flash Charge b,f + P (backflip slash) * Charge db,f + K Back Slash Press PPP Short Back Slash Press KKK Rolling Izuna Drop * Charge db,f,b,uf + K, b / f + P - Balrog can pick up his claw by walking over it. - The Backflip Slash works well as an anti-air move. ------------------------------------------------------------------------ BLANKA ------------------------------------------------------------------------ Electric Thunder Tap P rapidly Rolling Attack Charge b,f + P Backstep Rolling Charge b,f + K Vertical Rolling Charge d,u + K Surprise Forward * f + KKK Surprise Back * b + KKK Amazon River Run * df + HP Rock Crush When close, b / f + MP Ground Shave Rolling * Charge b,f,b,f + P (hold P) ------------------------------------------------------------------------ CAMMY ------------------------------------------------------------------------ Spiral Arrow qcf + K Cannon Spike f,d,df + K Axle Spin Knuckle b,db,d,f + P Hooligan Combination * hcf,uf + P,K Spin Drive Smasher * qcf,d,df + K ------------------------------------------------------------------------ CHUN-LI ------------------------------------------------------------------------ Kikou Ken Charge b,f + P Spinning Bird Kick Charge b,f + K Kuuchuu Spinning Bird Kick * Jump, Charge b,f + K Ten Shou Kyaku * Charge d,u + K Hyaku Retsu Shuu Tap K rapidly You Sou Kyaku Jump, d + MK Kouhou Kaiten Kyaku df + MK Kaku Kyaku Raku df + HK Sen Retsu Kyaku * Charge b,f,b,f + K - When playing SSF2, the 'Spinning Bird Kick' is performed as: Charge d,u + K. - When playing SSF2, the 'Kouhou Kaiten Kyaku' is performed as: b / f + MK when close. - When playing SSF2, the 'Kyaku Kaku Raku' is performed as: b / f + HK when close. ------------------------------------------------------------------------ DEE JAY ------------------------------------------------------------------------ Air Slasher Charge b,f + P Double Rolling Sobat Charge b,f + K Machine Gun Upper Charge d,u + P, tap P rapidly Jackknife Maximum * Charge d,u + K Knee Shot Jump, d + K Sobat Carnival * Charge b,f,b,f + K ------------------------------------------------------------------------ DHALSIM ------------------------------------------------------------------------ Yoga Fire qcf + P Yoga Flame hcf + P Yoga Blast * hcf + K Yoga Teleport f,d,df / b,d,d,b + PPP / KKK Drill Zutsuki Jump, d + HP Drill Kick Jump, d + K Yoga Inferno * hcf,hcf + P - When playing SSF2X, the 'Headbutt' can be done anywhere on screen. - When playing SSF2, the 'Drill Kick' is performed as: Jump, d + HK. ------------------------------------------------------------------------ EDMOND HONDA ------------------------------------------------------------------------ Hyaku Retsu Hari Te Tap P rapidly Super Zutsuki Charge b,f + P Super Hyakkan Otoshi Charge d,u + K Ooichou Nage * When close, hcb + P Hiza Geri When close, b / f + MK Harai Geri * b / f + HK Flying Sumou Press Jump, d + MK Oni Musou * Charge b,f,b,f + P - When playing SSF2, you can move during the 'Hyaku Retsu Hari Te' by pressing: b / f ------------------------------------------------------------------------ FEI LONG ------------------------------------------------------------------------ Rekka Ken qcf + P (repeat 3 times) Shi En Kyaku b,d,db + K Rekku Kyaku * hcf,uf + K Chokka Raku Shou b / f + MK En Geki Shuu f + HK Rekka Shin Ken qcf,qcf + P - When playing SSF2X, you will move forward during the 'Chokka Raku Shou' if you use the f + MK version. ------------------------------------------------------------------------ GOUKI ------------------------------------------------------------------------ Gou Hadou Ken qcf + P Zan Kuu Hadou Ken Jump, qcf + P Shakunetsu Hadou Ken hcf + P Gou Shou Ryuu Ken f,d,df + P Tatsumaki Zan Kuu Kyaku qcb + K Kuuchuu Tatsumaki Zan Kuu Kyaku Jump, qcb + K Ashura Sen Kuu f,d,df / b,d,db + PPP / KKK - Gouki cannot be used in SSF2. ------------------------------------------------------------------------ GUILE ------------------------------------------------------------------------ Sonic Boom Charge b,f + P Somersault Shell Charge d,u + K Knee Bazooka b / f + LK Rolling Sobat * b / f + MK Reverse Spin Kick When close, b / f + HK Spinning Back Knuckle f + HP Double Somersault Kick * Charge db,f,b,uf + K - When playing SSF2, the 'Knee Bazooka' is performed as: b / f + MK ------------------------------------------------------------------------ KEN ------------------------------------------------------------------------ Hadou Ken qcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K Kama Harai Keri * qcf + K Nata Otoshi Keri * d,df,d + K Oo Soto Mawashi Keri * hcf + K Inazuma Kakato Wari * Hold K during any '...Keri' move Shou Ryuu Reppa * qcf,d,df + P ------------------------------------------------------------------------ M. BISON ------------------------------------------------------------------------ Dash Straight Charge b,f + P Dash Upper Charge b,f + K Dash Ground Straight * Charge b,df + P Dash Ground Upper * Charge b,df + K Turn Punch Hold PPP / KKK and release Buffalo Headbutt Charge d,u + P Crazy Buffalo * Charge b,f,b,f + P - The Turn Punch does more hits and damage the longer you charge it. ------------------------------------------------------------------------ RYU ------------------------------------------------------------------------ Hadou Ken qcf + P Fire Hadou Ken hcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K Sa Kotsu Wari * f + MP (rushing punch) * f + HP Shinkuu Hadou Ken * qcf,qcf + P ------------------------------------------------------------------------ SAGAT ------------------------------------------------------------------------ Tiger Shot qcf + P Ground Tiger Shot qcf + K Tiger Uppercut f,d,df + P Tiger Knee Crush d,f,uf + K Tiger Genocide * qcf,d,df + P ------------------------------------------------------------------------ THUNDER HAWK ------------------------------------------------------------------------ Condor Dive Jump, press PPP Tomahawk Buster f,d,df + P Maximum Typhoon When close, rotate 360 + P Thrust Beak b / f + LP Heavy Shoulder Jump, d + MP Heavy Body Press Jump, d + HP Double Typhoon * When close, rotate 720 + P ------------------------------------------------------------------------ VEGA ------------------------------------------------------------------------ Psycho Crusher Attack Charge b,f + P Double Knee Press Charge b,f + K Head Press Charge d,u + K Somersault Skull Diver Press P after Head Press Devil Reverse Charge d,u + P,P Knee Press Nightmare * Charge b,f,b,f + K - When playing SSF2, the 'Devil Reverse' is performed as: Charge d,u + P ------------------------------------------------------------------------ ZANGIEF ------------------------------------------------------------------------ Double Lariat PPP / KKK, move b / f Screw Piledriver Rotate 360 + P Flying Powerbomb Rotate 360 + K Atomic Suplex When close, rotate 360 + K Banishing Flat * f,df,d + P Flying Body Attack Jump, d + HP Double Knee Drop Jump, d + LK / MK Headbutt Jump up, u + MP / HP Headbutt * b / f + MP / HP Final Atomic Buster * When close, rotate 720 + P ========================================================================= CHARACTERS IN STREET FIGHTER ZERO 2 DASH ========================================================================= ------------------------------------------------------------------------ ADON ------------------------------------------------------------------------ Jaguar Kick qcf + K Rising Jaguar f,d,df + K Jaguar Tooth hcb + K Jutting Kick df + MK (overhead elbow) f + MP Jaguar Varied Assault qcf,d,df + P (tap P / K at Level 3) Jaguar Revolver qcf,qcf + K - During a Level 3 Jaguar Varied Assault, tap P or K to end the move in one of two different ways. ------------------------------------------------------------------------ BIRDIE ------------------------------------------------------------------------ Bull Head Charge b,f + P Bull Horn Hold and release PP / KK Bandit Chain Rotate 360 + P Murderer Chain Rotate 360 + K Body Press Jump, d + HP (overhead heel) Press HK (2nd hit is an overhead) The Birdie Charge b,f,b,f + P Bull Revenger qcf,d,df + P / K - The Bull Horn does more hits and damage the longer you charge it. ------------------------------------------------------------------------ CHUN-LI ------------------------------------------------------------------------ Kikou Ken hcf + P Sen'en Shuu hcb + K Hyaku Retsu Kyaku Tap K rapidly Ten Shou Kyaku Charge d,u + K You Sou Kyaku Jump, d + MK Kaku Kyaku Raku df + HK Kikou Shou qcf,qcf + P Sen Retsu Kyaku Charge b,f,b,f + K Ha Zan Ten Shou Kyaku Charge db,f,b,uf + K ------------------------------------------------------------------------ DAN HIBIKI ------------------------------------------------------------------------ Ga Dou Ken qcf + P Kou Ryuu Ken f,d,df + P Dan Kuu Kyaku qcb + K Zenten Chouhatsu qcf + Chouhatsu Kouten Chouhatsu qcb + Chouhatsu Shagami Chouhatsu d + Chouhatsu Jump Chouhatsu Jump, press Chouhatsu Shin Kuu Ga Dou Ken qcf,qcf + P Kou Ryuu Rekka qcf,d,df + K Hisshou Bu Rai Ken qcb,qcb + K Chouhatsu Densetsu qcf,qcf + Chouhatsu ------------------------------------------------------------------------ DHALSIM ------------------------------------------------------------------------ Yoga Fire qcf + P Yoga Flame hcb + P Yoga Blast hcb + K Yoga Teleport f,d,df / b,d,db + PP / KK (air) Yoga Escape When reversed, b,db,d + K Yoga Shock b + LP (hold b) Yoga Palm f + LP Drill Zutsuki Jump, d + HP Drill Kick Jump, d + K (headbutt) When close, b + HP (hand jab) f + LP (air taunt) Jump, Chouhatsu Yoga Inferno qcf,qcf + P Yoga Strike qcf,d,df + K Yoga Tempest hcb,qcb + P ------------------------------------------------------------------------ GEN ------------------------------------------------------------------------ An Satsu Ken: Sou Ryuu Press PPP at anytime Hyaku Ren Kou Tap P rapidly Geki Rou f,d,df + K, tap K (w/ timing!) Zan Ei qcf,qcf + P Shi Ten Shuu qcb,qcb + P An Satsu Ken: Ki Ryuu Press KKK at anytime Ja Sen Charge b,f + P Ou Ga Charge d,ub~uf + K (launch kick) d + LK (double kick) Jump, HK,HK Ja Kou Ha qcf,d,df + K Kou Ga Jump, qcb,qcb + K, tap K - After performing the O Ga, you can press b to drop off a wall, f to make a long kick off of a wall, u to jump to the ceiling, and from there, b / f for a falling kick. - After performing the Ko Ha, you can press a Kick button to make Gen attack in a different manner. You can do this twice during a Level 2 Ko Ha, and three times during a Level 3 Ko Ha. ------------------------------------------------------------------------ GOUKI ------------------------------------------------------------------------ Gou Hadou Ken qcf + P Zan Kuu Hadou Ken Jump, qcf + P Shakunetsu Hadou Ken hcb + P Shou Ryuu Ken f,d,df + P Tatsumaki Zan Kuu Kyaku qcb + K Kuuchuu Tatsumaki Zan Kuu Kyaku Jump, qcb + K Ashura Senkuu f,d,df / b,d,db + PP / KK Zenpou Tenshin qcb + P Hyakki Shuu qcf,uf + P Hyakki Gou Zan Do nothing after Hyakki Shuu Hyakki Gou Sai Press P after Hyakki Shuu Hyakki Gou Shuu P when close after Hyakki Shuu Hyakki Gou Sui Press K after Hyakki Shuu Hyakki Gou Sen K when close after Hyakki Shuu Tenma Kuu Jin Kyaku Jump, df + MK Zugai Hassatsu f + MP Senpuu Kyaku f + MK Messatsu Gou Hadou hcb,qcb + P Messatsu Gou Shou Ryuu qcf,d,df + P Tenma Gou Zan Kuu Jump, qcf,d,df + P Shun Goku Satsu LP,LP,f,LK,HP (at Level 3) ------------------------------------------------------------------------ GUY ------------------------------------------------------------------------ Bushin Senpuu Kyaku qcb + K Bushin Izuna Otoshi qcf + P,P Hou Zan Tou qcb + P Haya Gake qcf + LK,K / qcf + K Kubi Kari qcf + MK,K Kage Sukui qcf + HK,K (overhead elbow) f + MP Chuu Otoshi Jump, d + MP Ren Sukui df + HK Bushin Gou Rai Kyaku qcf,d,df + K Bushin Hassou Ken qcf,d,df + P Bushin Musou Ren Ge hcb,qcb + P (at Level 3) - A missed 'Bushin Izuna Otoshi' becomes an elbow drop attack. ------------------------------------------------------------------------ KEN ------------------------------------------------------------------------ Hadou Ken qcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K Zenpou Tenshin qcb + P Zen Tou qcf + Chouhatsu Inazuma Kakato Wari f + MK (knee thrust) When close, press HK Shou Ryuu Reppa qcf,d,df + P Shin Ryuu Ken qcf,d,df + K ------------------------------------------------------------------------ NASH ------------------------------------------------------------------------ Sonic Boom Charge b,f + P Somersault Shell Charge d,u + K Spinning Back Knuckle f + HP Rolling Sobat b / f + MK Stepping Kick b / f + HK Sonic Break Charge b,f,b,f + P Crossfire Blitz Charge b,f,b,f + K Somersault Justice Charge db,f,b,uf + K ------------------------------------------------------------------------ ROLENTO ------------------------------------------------------------------------ Patriot Circle qcf + P (repeat 3 times) Stinger f,d,df + K,P / K Mekong Delta Attack Press PPP,P upon landing Mekong Delta Air Raid qcb + K,P / K Mekong Delta Escape qcb + P,P High Jump db~df,ub~uf Trick Landing Jump, press KKK upon landing (trick pole) f + MK (pole hop) Jump, d + MK Mine Sweeper qcb,qcb + P Take no Prisoner qcf,qcf + K ------------------------------------------------------------------------ ROSE ------------------------------------------------------------------------ Soul Spark hcf + P Soul Throw f,d,df + P Soul Reflect qcb + P Sliding df + MK (tumble kick) f + HK Aura Soul Spark qcb,qcb + P Aura Soul Throw qcf,d,df + P Soul Illusion qcf,d,df + K ------------------------------------------------------------------------ RYU ------------------------------------------------------------------------ Hadou Ken qcf + P Hadou no Kamae qcf + Chouhatsu Shakunetsu Hadouken hcb + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K Sa Kotsu Wari f + MP Senpuu Kyaku f + MK Shinkuu Hadou Ken qcf,qcf + P Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K ------------------------------------------------------------------------ SAGAT ------------------------------------------------------------------------ Tiger Shot qcf + P Ground Tiger Shot qcf + K Tiger Blow f,d,df + P Tiger Crush f,d,df + K (double knee) Press LK,LK quickly Tiger Cannon qcf,qcf + P Tiger Genocide qcf,d,df + K Tiger Raid qcb,qcb + K (super taunt) qcf + Chouhatsu ------------------------------------------------------------------------ SAKURA KASUGANO ------------------------------------------------------------------------ Hadou Ken qcf + P,P,P Shou Ou Ken f,d,df + P Sakura Otoshi f,d,df + K,P Shunpuu Kyaku qcb + K (overhead kick) f + MK Shinkuu Hadou Ken qcf,qcf + P Midare Zakura qcf,d,df + K Haru Ichi Ban qcb,qcb + K - During the beginning of the Sakura Otoshi, Sakura is invincible. ------------------------------------------------------------------------ SODOM ------------------------------------------------------------------------ Jigoku Scrape qcf + P Butsumetsu Buster Rotate 360 + P Daikyou Burning Rotate 360 + K Shiraha Catch f,d,df + K Tengu Walking When reversed, b,db,d + K Kouten Okiagari When reversed, f,df,d + P Sliding d + HK Meido no Miyage qcf,qcf + P Ten Chuu Satsu Rotate 720 + P - Use the Shiraha Catch against your opponent's overhead attack. ------------------------------------------------------------------------ VEGA ------------------------------------------------------------------------ Psycho Shot Charge b,f + P Double Knee Press Charge b,f + K Head Press Charge d,u + K Somersault Skull Diver Press P after Head Press Somersault Skull Diver Charge d,u + P, (hold) P Vega Warp f,d,df / b,d,db + PP / KK Psycho Crusher Charge b,f,b,f + P Knee Press Nightmare Charge b,f,b,f + K ------------------------------------------------------------------------ ZANGIEF ------------------------------------------------------------------------ Double Lariat PPP, move b / f Quick Double Lariat KKK, move b / f Screw Piledriver Rotate 360 + P Flying Powerbomb Rotate 360 + K Atomic Suplex When close, rotate 360 + K Banishing Flat f,d,df + P Body Press Jump, d + HP Headbutt Jump up, u + MP / HP Double Knee Drop Jump, d + LK / MK (trip kick) db + MK / HK (iron claw) When close, df + MP / HP Final Atomic Buster Rotate 720 + P Aerial Russian Slam qcf,d,df + K ========================================================================= OTHER CHARACTER IN SFZ DASH: ========================================================================= ------------------------------------------------------------------------ SHIN GOUKI ------------------------------------------------------------------------ Shin Gouki plays just like normal Gouki, but with a few differences. He throw two fireballs during the Zan Kuu Hadou Ken, and he moves twice as fast during the Shun Goku Satsu. In addition, his taunt will hit when used up close. ------------------------------------------------------------------------ STREET FIGHTER II COSTUMED CHUN-LI ------------------------------------------------------------------------ This version of Chun-Li is just like the normal version, but her Kikou Ken is performed as: Charge b,f + P. ------------------------------------------------------------------------ SATSUI NO HADOU NI MEZAME TA RYU ------------------------------------------------------------------------ Hadou Ken qcf + P Hadou no Kamae qcf + Chouhatsu Shakunetsu Hadouken hcb + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K Ashura Senkuu f,d,df / b,d,db + PP / KK Sa Kotsu Wari f + MP Senpuu Kyaku f + MK Shinkuu Hadou Ken qcf,qcf + P Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K Messatsu Gou Shou Ryuu qcf,d,df + K Shun Goku Satsu LP,LP,f,LK,HP (at Level 3) ------------------------------------------------------------------------ X-MEN VS. STREET FIGHTER CAMMY ------------------------------------------------------------------------ Cannon Drill qcf + K Cannon Spike f,d,df + K Axle Spin Knuckle hcb + K Hooligan Combination hcf,uf + P,P / K Spin Drive Smasher qcf,d,df + K (vega summon) Charge b,f,b,f + P ======================================================================== STREET FIGHTER II SERIES ORIGINAL CHARACTERS (IN SFZ2 DASH) ========================================================================= ------------------------------------------------------------------------ CHUN-LI ------------------------------------------------------------------------ Hyaku Retsu Kyaku Tap K rapidly Sen'en Shuu Charge d,u + K You Sou Kyaku Jump, d + MK Kaku Kyaku Raku df + HK ------------------------------------------------------------------------ DHALSIM ------------------------------------------------------------------------ Yoga Fire qcf + P Yoga Flame hcf + P Drill Zutsuki Jump, d + HP Drill Kick Jump, d + HK (headbutt) When close, b + HP ------------------------------------------------------------------------ KEN ------------------------------------------------------------------------ Hadou Ken qcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K ------------------------------------------------------------------------ RYU ------------------------------------------------------------------------ Hadou Ken qcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K ------------------------------------------------------------------------ SAGAT ------------------------------------------------------------------------ Tiger Shot qcf + P Ground Tiger Shot qcf + K Tiger Blow f,d,df + P Tiger Crush d,f,uf + K ------------------------------------------------------------------------ VEGA ------------------------------------------------------------------------ Psycho Crusher Charge b,f + P Double Knee Press Charge b,f + K Head Press Charge d,u + K,P ------------------------------------------------------------------------ ZANGIEF ------------------------------------------------------------------------ Double Lariat Press PPP, move b / f Screw Piledriver When close, rotate 360 + P Flying Body Press Jump, d + HP Double Knee Drop Jump, d + LK / MK Headbutt Jump up, u + MP / HP (iron claw) df + MP / HP ========================================================================= CODES AND TRICKS - SUPER STREET FIGHTER II: THE NEW CHALLENGERS ========================================================================= ----------------------------------------------------------------------- DE-SELECT THE CHOSEN CHARACTER ----------------------------------------------------------------------- Press the L and R button together at once. ----------------------------------------------------------------------- COSTUME COLORS ----------------------------------------------------------------------- You can also get a 7th color for your character by pressing Start, an 8th color by pressing and hold any P or K button, and a 9th color by pressing PP or KK. ========================================================================= CODES AND TRICKS - SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE ========================================================================= ----------------------------------------------------------------------- DE-SELECT THE CHOSEN CHARACTER ----------------------------------------------------------------------- Press the L and R button together at once. ----------------------------------------------------------------------- PLAY AS GOUKI ----------------------------------------------------------------------- Choose TURBO 3 speed using HP. Leave the cursor on Ryu for 3 seconds, then move to T. Hawk, Guile, Cammy, and back to Ryu, pausing on each one for 3 seconds. Finally, press PPP + Start. If it doesn't work, quickly tap PPP + Start again. ----------------------------------------------------------------------- PLAY AS GOUKI (SHORT METHOD) ----------------------------------------------------------------------- Put the cursor on Ryu and press L and R at the same time. ----------------------------------------------------------------------- PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI ----------------------------------------------------------------------- Highlight the character you want, and pick them with LP. Keep holding LP and enter the following combination: Balrog - D,U,U,D Guile - U,D,D,D Blanka - R,L,L,L Ken - L,L,L,R Cammy - U,U,D,D M. Bison - L,R,R,L Chun-Li - D,D,D,U T. Hawk - R,R,L,L Dee Jay - D,D,U,U Ryu - R,R,R,L Dhalsim - D,U,U,U Sagat - U,D,D,U E. Honda - U,U,U,D Vega - R,L,R,L Fei Long - L,L,R,R Zangief - L,R,R,R If you did it correctly, that character will say their 'continue' quote and they will appear in their original colors. Oh, and that's (L)eft and (R)ight, the directions, not the buttons. ----------------------------------------------------------------------- PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI (SHORT METHOD) ----------------------------------------------------------------------- Highlight the character you want to use, hold down the R button, and press any other button. If you did it correctly, that character will say their 'continue' quote and they will appear in their original colors. ----------------------------------------------------------------------- COSTUME COLORS ----------------------------------------------------------------------- You can also get a 7th color for your character by pressing Start, an 8th color by pressing and hold any P or K button, and a 9th color by pressing PP or KK. ----------------------------------------------------------------------- CHALLENGE SHIN GOUKI ----------------------------------------------------------------------- Play a game in Arcade Mode, and don't lose more than three rounds throughout. You can't continue, either. ========================================================================= CODES AND TRICKS - STREET FIGHTER ZERO 2' ========================================================================= ----------------------------------------------------------------------- PLAY AS THE "STREET FIGHTER II SERIES" ORIGINAL CHARACTERS: ----------------------------------------------------------------------- To play with one of these characters, highlight someone who was in any SF2 game and press Start once (or press Start twice for Chun-Li). ----------------------------------------------------------------------- SPECIAL VERSIONS OF NORMAL CHARACTERS ----------------------------------------------------------------------- Highlight the following characters and do this: Satsui no Hado Mezame ta Ryu - Press Start twice. SF2-Costumed Chun-Li - Press Start once. Special Sakura - Press Start five times. Shin Gouki - Press Start five times. ----------------------------------------------------------------------- PLAY WITH X-MEN vs. STREET FIGHTER'S CAMMY ----------------------------------------------------------------------- Play an Arcade Mode game with Vega or Street Fighter Series Original Character Vega. Get a score high enough to put you in 1st place--you don't even have to beat the game. At the score entry screen, input your name as CAM. Now, go into Training Mode or VS. Mode and highlight Vega. Press Start twice, then press any button. ----------------------------------------------------------------------- RANDOM SELECT (IN ARCADE MODE ONLY) ----------------------------------------------------------------------- If you're the first player, press Up when highlighting Ryu or Down when highlighting Nash. If you're the second player, substitute Ryu with Ken and Nash with Sagat. ----------------------------------------------------------------------- MANUAL SELECT OF HIDDEN STAGES (IN ARCADE AND TRAINING MODES) ----------------------------------------------------------------------- Highlight Sagat or Vega, and hold Start for five seconds, then release it and pick any character. ----------------------------------------------------------------------- SURVIVAL MODE - SSF2X STYLE SET-UP ----------------------------------------------------------------------- Hold down the shoulder L button, then select your character, etc. and keep holding L. If you did it correctly, Chun-Li will be replaced by SF2-costumed Chun-Li, and your last boss will be Shin Gouki. ----------------------------------------------------------------------- SURVIVAL MODE - ALTERNATE SET-UP ----------------------------------------------------------------------- Hold down the shoulder R button, then select your character, etc. and keep holding R. If you did it correctly, the lineup will change, and your last boss will be Vega. ----------------------------------------------------------------------- INFINITE OC TIME IN TRAINING MODE ----------------------------------------------------------------------- Go into TRAINING MODE and hold down the shoulder L button _and_ START. While holding both these buttons, choose your character with another button, and then hold all three buttons down. Use a fourth button to start up the actual battle. Keep holding all the buttons until the round actually begins, and you'll have an Original Combo meter that empties and disappears while you stay in 'OC' mode. Exiting back to the menu is the only way to stop the Original Combo (don't worry, the trick will still be working), but if you exit out back to the main menu (to select another character), the trick will end. You can combine this code with the AUTO-FIRE code below by holding both L, R, and START at the same time when doing the code. ----------------------------------------------------------------------- AUTO-FIRE BUTTONS IN ARCADE AND TRAINING MODE ----------------------------------------------------------------------- Go into TRAINING MODE and hold down the shoulder R button _and_ START. While holding both these buttons, choose your character with another button, and then hold all three buttons down. Use a fourth button to start up the actual battle. Keep holding all the buttons until the round actually begins, and you'll find that pressing any button makes your character peform that Punch or Kick repeatedly. This is quite useful when you're using a character like Gen or Chun-Li. Like the INFINITE OC TIME code, you can exit into the Training Mode menu and this trick will still work, but if you exit out back to the main menu, the trick will end. There's also my normal-sized SFC FAQ at my page: kao.home.ml.org. Version 0.3 - FAQ has been shortened for clarity. That's it! Unpublished work Copyright 1998 Kao Megura