A game so good, it's scary
Genre: Adventure/ Platform
Capcom - the last great, active third-party Sega developer - finally breaks their tradition of two-dimensional sprite games like the Megaman and Street Fighter series. Resident Evil, a incredible hit on the PlayStation, hits the Saturn in full-force, and nary a texture-map has been sacrificed in this outstanding translation. Haven't heard of the game? Where have you been, locked in a haunted mansion for the past year and a half?
In this action role-playing game, you assume the role of a member of a crack rescue squad, left stranded in a dangerous area. Seeking refuge in a conveniently nearby mansion, this is where the nightmare begins. One by one, members of your team begin to disappear. It's up to you to figure out what's going on, and leave this place far, far behind. It's not going to be easy, though. The area is just crawling with hell-hounds, zombies, and other rejects of science. Quite handily, someone's left a whole slew of weaponry and ammo thrown about the rooms of the house to take care of the mess.
To add to Resident Evil's cinematic style, the game utilizes stationary camera angles, changing position as you maneuver your way through the house. And let's not forget what really makes the game Resident Evil -- the sub B-grade acting. Rest assured, the same terrible delivery that was in the PlayStation classic is here in all its agonizing glory.
What sticks out like a severed thumb is Resident Evil's obvious gameplay limitations to make the game longer and harder than the game really needs to be. Characters cannot drop items anywhere -- you annoyingly have to locate dedicated chests to stockpile unwanted inventory. You also can't save the game anywhere, anytime -- specific save spots can only be used a limited amount of times, and only in specific locations. Granted, without these limitations the game would be over a lot sooner than people expect, but these elements draw from the overall fun of the game, especially when you have to do the same things over and over because your forgot (or refused) to save your game.
The game is a nit-pickingly close copy of the original PlayStation title. It's a little late in its release, but the game is just as fun, creepy, and frightening as it was originally intended.