Super Mario Land

Published by Nintendo
Genre: Platform Players: 1

Bonus Coins on Level 2
from Juan Hector Algravez (
When you start the second level, go left and jump to reveal an elevator. Ride the elevator to access several coins.

If you are subjected to a "game over" while in the Easter Island level, keep pushing start when the words "game over" appear. This will result in circumventing the game over function and you will be able to continue playing.

Game Genie Codes
from PauL DeL MaR (
21C-53E-4C1          Infinite Lives
09D-49C-E62          Start with 10 lives
189-B3B-4CA          Fall much slower
00B-8EB-E69          Stay as large Mario
18A-B1E-2AA          Run thru all objects

Harder Game and Level Select
from FF7
After you beat the game, do not turn it off. On the title screen, the Mushroom icon to the left of "Start" will have changed into Mario's head. That is to show you that you are in the hard mode. After you beat the game in hard mode, on the title screen is a Level Select.

Mario Can Fly!
from Brian Tran (
On level 4, go into the second pipe. Directly beneath the exit pipe is two blocks you can break. Break the block that is closest to the wall (if you break both, this trick can still work but is harder to do.) Then jump into the gap that you broke between the block and the wall. At the same time, push and hold the control pad left,and Mario will then do the splits in the air and fly through the wall. This takes a lot of practice to do. This trick also works on level 5 on the fourth pipe.

Super Mario Land 2

Published by Nintendo
Genre: Platform Players: 1

99 Lives
Clear the Hippopotamus Zone and the Space Zone. Return to the Hippopotamus Zone, run into the water, and then to the left. Grab the prize worth 50 coins. Do this over and over until you've grabbed 999 coins, then play the Bonus Game. Repeat this procedure until you have 99 lives!

Bonus Level
from Dwight Collavorable
After ringing the Midpoint Bell in the first stage of the Space Zone, jump up to find the hidden block located in front of the ringed planet. Continue working your way up-you will find more hidden blocks and you will get to the Secret Exit high above the normal goal.

Easier Game
For an easier game, press SELECT at the pipe screen.

Play the Demos
from and and The Code Wizard
At the title screen you can enter any of the following codes to play the demos. When a demo begins you will be able to control Mario.

Demo   Code
1      Up + Select
2      Up + A + Select
3      Up + B + Select
4      Up + A + B + Select
Note: None of these codes work for the million version seller.

Return to the Map
To return to the map without dying, press START, then press SELECT.

Secret Exits
from DaBomb4Ever
There are at least seven secret exits in this game.

Space Zone level 1
Touch the midway bell and move right until you get to a wall. Jump. Get on the other one. Keep going up then move right jumping until you get to a secret door with a star on top of it.

Tree Zone level 2
You have to have bunny ears. Go to the end but don't go through the exit. Instead go left past the pipe then up the goo like thingy. Go all the way up and kill the bad guy. Then fly up and right. Go through the pipe and to the door with a star on top of it.

Macro Zone level 1
Its kinda of a shortcut to the boss. You need a fire flower. When you are on the platform where a ant with a missile throwing gun kill it. There is like somthing under it like a pipe that is facing up pand takes you down. Go up. But where the ant was. Somewhere in that platform are 4 hidden blocks. Look for them. When you find them go on top of them and shoot the blocks and go up a pipe. Then look for the door with a star on top of it.

Pumpkin Zone level 2
You need to have a mushroom. Go to where there is water under those cyclop ghosts when you get to a hole go down and across the bad guys. Then break the blocks and go down a pipe. Then go to a door with a star above it

Pumpkin Zone level 3
You need to have bunny ears. After you pass where the blocks that go invisible go to a place where you down. Don't go down lnstead go flying up to the right pass through the bad guy and to the door witha star above it.

Turtle Zone
Go down then up where its dry and let the turtle make you small. Enter the hole on the left and up the pipe. Go right through the bad guys and enter the door with a star above it.

Tree Zone Secret Exit
from Taneem Kabir (
At the second level of Tree Zone, go up to the place where there is a long way down to the normal exit, and there are those green goo you could float on. Instead of going down to the normal exit, get the carrot and fly up and forward. You will see a passageway near the top. Go into that to find the secret exit.